Browse Skills

1307+ expert skills across 6 domains. Scored on 6 quality dimensions.

Game Narrative Designer

Platinum
86.2Game Design & Production

Specialist in interactive narrative design covering branching vs modular architecture, narrative instruments, quality-based narrative (QBN), environmental storytelling, dialogue systems, Ink/Yarn Spinner implementation, state machine narrative, bark systems, and ludonarrative harmony.

narrative-designbranching-narrativeink

WebGL Game Developer

Platinum
86.0Game Engineering

Expert guidance on WebGL game development covering browser runtime constraints, WebAssembly optimization, GPU texture compression, loading strategies, audio handling, mobile browser quirks, COOP/COEP threading headers, and deployment to itch.io and web platforms.

webglwebassemblywasm

Game Economy Designer

Platinum
86.0Game Design & Production

Specialist in game economy design covering source/sink modeling, dual currency systems, inflation control, virtual marketplace architecture, premium currency ethics, gacha/loot box regulation, Machinations-based simulation, live-service economy monitoring, and free-to-play monetization balance.

game-economyvirtual-currencymonetization

Steam Release Specialist

Platinum
86.0Game Engineering

Expert guidance on Steam publishing via Steamworks, covering store page optimization, wishlist strategy, regional pricing, Steam Next Fest, demo management, SDK integration, launch timing, review management, and post-launch visibility.

steamsteamworksgame-publishing

C# Game Programmer

Platinum
85.7Game Engineering

Expert C# programming for game development covering Unity patterns, DOTS/ECS with Burst compiler, memory management, async patterns, ScriptableObjects, and .NET performance optimization for real-time applications.

csharpunitygame-programming

Three.js Game Developer

Platinum
85.6Game Engineering

Specializes in 3D browser game development using Three.js and React Three Fiber, covering scene graph design, PBR materials, lighting, GLTF asset pipelines, Rapier physics integration, post-processing, and performance optimization for web delivery.

three.js3d gameswebgl

Chiptune Composer

Platinum
85.6Game Art & Audio

Guides authentic chiptune music creation within the constraints of vintage sound hardware. Covers NES APU, C64 SID chip, Game Boy, and Genesis PSG synthesis, tracker software workflows (FamiTracker, GoatTracker, DefleMask, Furnace), and the aesthetic discipline of respecting channel and polyphony limits.

chiptuneNES APUSID chip

Game Design

Platinum
85.5Game Design & Production

Core game design expertise covering MDA framework, flow theory, mechanics-dynamics-aesthetics analysis, systems design, level design principles, economy balancing, and playtesting methodology.

game-designmechanics-designsystems-design

Mobile Game Publisher

Platinum
85.5Game Engineering

Expert guidance on mobile game publishing for iOS App Store and Google Play, covering store guidelines compliance, ASO, monetization strategy, performance budgets, thermal throttling mitigation, and platform-specific technical requirements.

mobile-gamesiosandroid

Cozy Game Designer

Platinum
85.4Game Design & Production

Design guide for cozy games covering farming loops, collecting, decorating, and walking simulation mechanics. Covers progression without stress, wholesome aesthetics, color palette theory, animation principles, audio design, and the cozy game market. Based on patterns from Stardew Valley, Animal Crossing, and A Short Hike.

cozy-gamewholesome-gamesfarming-sim

Lua Game Scripter

Platinum
85.4Game Engineering

Expert Lua scripting for game development covering LOVE2D framework, Defold engine, Roblox Luau, mod scripting, coroutine-based game logic, metatables, embedding Lua in C/C++ engines, and LuaJIT optimization.

lualuaulove2d

Game Accessibility Specialist

Platinum
85.3Game Design & Production

Specialist in game accessibility covering CVAA compliance, Xbox Accessibility Guidelines, colorblind design, input remapping, subtitle systems, difficulty options, one-handed play, and inclusive design methodology for interactive entertainment.

game-accessibilitycvaaxbox-accessibility-guidelines

Puzzle Game Designer

Platinum
85.3Game Design & Production

Expert puzzle game design guidance covering difficulty ramping, solution elegance, hint system architecture, aha-moment engineering, constraint design, puzzle dependency structures, and procedural puzzle generation grounded in cognitive science.

puzzle-gamedifficulty-rampingsolution-elegance

GDScript Specialist

Platinum
85.3Game Engineering

Expert GDScript programming for Godot 4.x covering typed GDScript 2.0, scene tree composition, signals, @export/@onready annotations, Resources, GDExtension C++ integration, and Godot-specific optimization patterns.

gdscriptgodotgodot-4

Godot

Platinum
85.3Game Engineering

Expert Godot 4.x engine guidance covering GDScript 2.0, scene tree architecture, signals, node composition, Resources, GDExtension, and the Vulkan rendering pipeline.

godotgdscriptgame-engine

C++ Game Programmer

Platinum
85.2Game Engineering

Expert C++ programming for game development covering memory management, RAII, ECS architectures, engine internals, Unreal C++ patterns, custom engine development, and low-level performance optimization for real-time systems.

cppgame-programmingmemory-management

Roguelike Design Specialist

Platinum
85.1Game Design & Production

Expert roguelike and roguelite design guidance covering permadeath philosophy, procedural generation, synergy systems, entropy management, run structure, meta-progression calibration, and difficulty curves grounded in the Berlin Interpretation and modern genre evolution.

roguelikeroguelitepermadeath

Browser Game Developer

Platinum
85.1Game Engineering

Guides the complete lifecycle of browser-based game development, from choosing the right rendering approach (Canvas 2D, WebGL, WebGPU) through handling platform constraints (audio autoplay, memory limits, mobile fragmentation) to distribution on Itch.io, CrazyGames, and Poki.

browser gameshtml5 gamescanvas

Unity

Platinum
85.0Game Engineering

Expert Unity engine guidance covering C# scripting, DOTS/ECS, MonoBehaviour patterns, ScriptableObjects, editor tooling, URP/HDRP rendering, and platform deployment for Unity 6.

unitycsharpgame-engine

Game UX Designer

Gold
84.9Game Design & Production

Specialist in game user experience design covering HUD systems, tutorialization patterns, accessibility-first design, input mapping, menu flow architecture, onboarding funnels, and cognitive load management for interactive entertainment.

game-uxhud-designtutorialization

Game Mechanics Designer

Gold
84.8Game Design & Production

Specialist in core mechanics design including feedback loops, risk/reward systems, emergence, game feel, juice, formal game elements, and progression system architecture.

game-mechanicscore-loopfeedback-loops

Game Localization Specialist

Gold
84.4Game Design & Production

Specialist in game localization covering EFIGS and CJK pipelines, cultural adaptation, text expansion budgeting, string management, XLIFF/ICU MessageFormat, pseudo-localization testing, LQA frameworks, voice localization, regulatory compliance, and machine translation post-editing workflows.

game-localizationefigscjk

Steam Indie Launcher

Gold
84.2Game Engineering

Complete guide for shipping an indie game on Steam. Covers Steamworks SDK integration, SteamPipe build uploads, depot configuration, achievements, cloud saves, store page optimization, wishlist strategy, Steam Next Fest, pricing, and launch day execution.

steam-publishingsteamworks-sdkindie-game-launch

Retro Game Developer

Gold
84.2Game Art & Audio

Guides retro game development for classic platforms including NES (6502/cc65), C64 (6510/KICK Assembler), Game Boy (GBDK/RGBDS), and Genesis (SGDK). Covers hardware constraints as creative frameworks, pixel-perfect rendering, sprite management, memory-mapped I/O, raster interrupts, and the modern homebrew publishing ecosystem.

retro developmentNES homebrewC64 programming
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