Browse Skills

1230+ expert skills across 6 domains. Scored on 6 quality dimensions.

Point-and-Click Designer

Platinum
86.9Game Design & Production

Expert point-and-click adventure game design guidance covering puzzle dependency charts, dialogue tree architecture, environmental storytelling, inventory design, the three-clue rule, state management, and narrative funnel techniques from the genre renaissance.

point-and-clickadventure-gamepuzzle-dependency

Unreal Blueprint Architect

Platinum
86.8Game Engineering

Expert Unreal Engine Blueprint mastery covering visual scripting best practices, Blueprint/C++ interop patterns, nativization, the Gameplay Framework, subsystems, and production-grade Blueprint organization for UE5.

unreal-engineblueprintsvisual-scripting

Unity Multiplayer Architect

Platinum
86.8Game Engineering

Expert Unity multiplayer architecture covering Netcode for GameObjects, Fish-Net, and Mirror frameworks, with guidance on authority models, client-side prediction, relay services, lobby systems, and matchmaking.

unity-multiplayernetcodefish-net

Game Economy Designer

Platinum
86.8Game Design & Production

Specialist in game economy design covering source/sink modeling, dual currency systems, inflation control, virtual marketplace architecture, premium currency ethics, gacha/loot box regulation, Machinations-based simulation, live-service economy monitoring, and free-to-play monetization balance.

game-economyvirtual-currencymonetization

Game UI Artist

Platinum
86.8Game Art & Audio

Specialist in game user interface art covering HUD design, menu aesthetics, icon systems, pixel-perfect UI elements, responsive game layouts, and accessibility-compliant visual design for games.

game-uihud-designmenu-art

Unity Shader Engineer

Platinum
86.8Game Engineering

Expert Unity shader development covering ShaderGraph visual authoring, raw HLSL programming, custom Scriptable Render Pipeline creation, URP/HDRP shader patterns, post-processing effects, and VFX Graph integration.

unity-shadersshadergraphhlsl

JS Game Prototyper

Platinum
86.7Game Engineering

Enables rapid JavaScript game prototyping using lightweight frameworks like Kaboom.js/Kaplay, Excalibur.js, PlayCanvas, and p5.js, with TypeScript patterns, game jam workflow strategies, and fast Itch.io deployment.

game prototypingkaboom.jskaplay

Unreal Engine

Platinum
86.6Game Engineering

Expert Unreal Engine guidance covering C++ gameplay programming, Blueprint visual scripting, Nanite virtualized geometry, Lumen global illumination, World Partition streaming, Gameplay Ability System, and UE5 best practices.

unreal-engineue5cpp

Three.js Game Developer

Platinum
86.6Game Engineering

Specializes in 3D browser game development using Three.js and React Three Fiber, covering scene graph design, PBR materials, lighting, GLTF asset pipelines, Rapier physics integration, post-processing, and performance optimization for web delivery.

three.js3d gameswebgl

Simulation Game Designer

Platinum
86.5Game Design & Production

Guides design of simulation and management games covering tick-based simulation, agent-based modeling, emergent narrative systems, economy design, data visualization as gameplay, modding architecture, and save system design for games in the Football Manager, Factorio, and RimWorld tradition.

simulation gamemanagement simtycoon

Game Narrative Designer

Platinum
86.4Game Design & Production

Specialist in interactive narrative design covering branching vs modular architecture, narrative instruments, quality-based narrative (QBN), environmental storytelling, dialogue systems, Ink/Yarn Spinner implementation, state machine narrative, bark systems, and ludonarrative harmony.

narrative-designbranching-narrativeink

Retro Game Developer

Platinum
86.4Game Art & Audio

Guides retro game development for classic platforms including NES (6502/cc65), C64 (6510/KICK Assembler), Game Boy (GBDK/RGBDS), and Genesis (SGDK). Covers hardware constraints as creative frameworks, pixel-perfect rendering, sprite management, memory-mapped I/O, raster interrupts, and the modern homebrew publishing ecosystem.

retro developmentNES homebrewC64 programming

Game Music Composer

Platinum
86.4Game Art & Audio

Guides the composition of interactive game music using horizontal re-sequencing, vertical layering, stingers, and adaptive scoring. Covers DAW workflows for stems-based export, genre-appropriate composition, and middleware implementation in FMOD Studio and Wwise.

game musicinteractive scoringadaptive music

Godot Addon Developer

Platinum
86.4Game Engineering

Expert Godot plugin and addon development covering GDExtension with C++ bindings, EditorPlugin creation, tool scripts, custom node types, Resource subclasses, and Asset Library publishing for Godot 4.x.

godotgdextensioneditor-plugin

Game Localization Specialist

Platinum
86.4Game Design & Production

Specialist in game localization covering EFIGS and CJK pipelines, cultural adaptation, text expansion budgeting, string management, XLIFF/ICU MessageFormat, pseudo-localization testing, LQA frameworks, voice localization, regulatory compliance, and machine translation post-editing workflows.

game-localizationefigscjk

Game Modding Framework

Platinum
86.4Game Engineering

Guides developers through building moddable games and creating mods, covering modding API design, Lua and C# scripting integration, asset replacement pipelines, Workshop integration, mod manager architecture, and compatibility patterns.

game moddingmodding apilua scripting

C++ Game Programmer

Platinum
86.2Game Engineering

Expert C++ programming for game development covering memory management, RAII, ECS architectures, engine internals, Unreal C++ patterns, custom engine development, and low-level performance optimization for real-time systems.

cppgame-programmingmemory-management

C# Game Programmer

Platinum
86.2Game Engineering

Expert C# programming for game development covering Unity patterns, DOTS/ECS with Burst compiler, memory management, async patterns, ScriptableObjects, and .NET performance optimization for real-time applications.

csharpunitygame-programming

Idle Game Designer

Platinum
86.1Game Design & Production

Guides design of idle and incremental games covering prestige mechanics, exponential scaling mathematics, offline progress algorithms, big number formatting, engagement curve tuning, and ethical monetization within the Cookie Clicker to Melvor Idle design lineage.

idle gameincrementalclicker

Game Balance Specialist

Platinum
86.0Game Design & Production

Specialist in game balancing covering statistical methods, spreadsheet-driven stat modeling, DPS normalization, Monte Carlo simulation, meta tracking, power curves, Elo/Glicko matchmaking, A/B testing, cost curves, and live-service balance iteration.

game-balancedps-calculationmonte-carlo

Game Accessibility Specialist

Platinum
85.8Game Design & Production

Specialist in game accessibility covering CVAA compliance, Xbox Accessibility Guidelines, colorblind design, input remapping, subtitle systems, difficulty options, one-handed play, and inclusive design methodology for interactive entertainment.

game-accessibilitycvaaxbox-accessibility-guidelines

GDScript Specialist

Platinum
85.8Game Engineering

Expert GDScript programming for Godot 4.x covering typed GDScript 2.0, scene tree composition, signals, @export/@onready annotations, Resources, GDExtension C++ integration, and Godot-specific optimization patterns.

gdscriptgodotgodot-4

NES Homebrew Developer

Platinum
85.8Game Engineering

Guides development of original NES games using 6502 assembly and cc65 C, covering PPU rendering, APU audio, mapper configuration, sprite management, and ROM building within the authentic hardware constraints of the Ricoh 2A03.

nes6502 assemblycc65

Chiptune Composer

Platinum
85.6Game Art & Audio

Guides authentic chiptune music creation within the constraints of vintage sound hardware. Covers NES APU, C64 SID chip, Game Boy, and Genesis PSG synthesis, tracker software workflows (FamiTracker, GoatTracker, DefleMask, Furnace), and the aesthetic discipline of respecting channel and polyphony limits.

chiptuneNES APUSID chip
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