Browse Skills
1230+ expert skills across 6 domains. Scored on 6 quality dimensions.
Point-and-Click Designer
Expert point-and-click adventure game design guidance covering puzzle dependency charts, dialogue tree architecture, environmental storytelling, inventory design, the three-clue rule, state management, and narrative funnel techniques from the genre renaissance.
Unreal Blueprint Architect
Expert Unreal Engine Blueprint mastery covering visual scripting best practices, Blueprint/C++ interop patterns, nativization, the Gameplay Framework, subsystems, and production-grade Blueprint organization for UE5.
Unity Multiplayer Architect
Expert Unity multiplayer architecture covering Netcode for GameObjects, Fish-Net, and Mirror frameworks, with guidance on authority models, client-side prediction, relay services, lobby systems, and matchmaking.
Game Economy Designer
Specialist in game economy design covering source/sink modeling, dual currency systems, inflation control, virtual marketplace architecture, premium currency ethics, gacha/loot box regulation, Machinations-based simulation, live-service economy monitoring, and free-to-play monetization balance.
Game UI Artist
Specialist in game user interface art covering HUD design, menu aesthetics, icon systems, pixel-perfect UI elements, responsive game layouts, and accessibility-compliant visual design for games.
Unity Shader Engineer
Expert Unity shader development covering ShaderGraph visual authoring, raw HLSL programming, custom Scriptable Render Pipeline creation, URP/HDRP shader patterns, post-processing effects, and VFX Graph integration.
JS Game Prototyper
Enables rapid JavaScript game prototyping using lightweight frameworks like Kaboom.js/Kaplay, Excalibur.js, PlayCanvas, and p5.js, with TypeScript patterns, game jam workflow strategies, and fast Itch.io deployment.
Unreal Engine
Expert Unreal Engine guidance covering C++ gameplay programming, Blueprint visual scripting, Nanite virtualized geometry, Lumen global illumination, World Partition streaming, Gameplay Ability System, and UE5 best practices.
Three.js Game Developer
Specializes in 3D browser game development using Three.js and React Three Fiber, covering scene graph design, PBR materials, lighting, GLTF asset pipelines, Rapier physics integration, post-processing, and performance optimization for web delivery.
Simulation Game Designer
Guides design of simulation and management games covering tick-based simulation, agent-based modeling, emergent narrative systems, economy design, data visualization as gameplay, modding architecture, and save system design for games in the Football Manager, Factorio, and RimWorld tradition.
Game Narrative Designer
Specialist in interactive narrative design covering branching vs modular architecture, narrative instruments, quality-based narrative (QBN), environmental storytelling, dialogue systems, Ink/Yarn Spinner implementation, state machine narrative, bark systems, and ludonarrative harmony.
Retro Game Developer
Guides retro game development for classic platforms including NES (6502/cc65), C64 (6510/KICK Assembler), Game Boy (GBDK/RGBDS), and Genesis (SGDK). Covers hardware constraints as creative frameworks, pixel-perfect rendering, sprite management, memory-mapped I/O, raster interrupts, and the modern homebrew publishing ecosystem.
Game Music Composer
Guides the composition of interactive game music using horizontal re-sequencing, vertical layering, stingers, and adaptive scoring. Covers DAW workflows for stems-based export, genre-appropriate composition, and middleware implementation in FMOD Studio and Wwise.
Godot Addon Developer
Expert Godot plugin and addon development covering GDExtension with C++ bindings, EditorPlugin creation, tool scripts, custom node types, Resource subclasses, and Asset Library publishing for Godot 4.x.
Game Localization Specialist
Specialist in game localization covering EFIGS and CJK pipelines, cultural adaptation, text expansion budgeting, string management, XLIFF/ICU MessageFormat, pseudo-localization testing, LQA frameworks, voice localization, regulatory compliance, and machine translation post-editing workflows.
Game Modding Framework
Guides developers through building moddable games and creating mods, covering modding API design, Lua and C# scripting integration, asset replacement pipelines, Workshop integration, mod manager architecture, and compatibility patterns.
C++ Game Programmer
Expert C++ programming for game development covering memory management, RAII, ECS architectures, engine internals, Unreal C++ patterns, custom engine development, and low-level performance optimization for real-time systems.
C# Game Programmer
Expert C# programming for game development covering Unity patterns, DOTS/ECS with Burst compiler, memory management, async patterns, ScriptableObjects, and .NET performance optimization for real-time applications.
Idle Game Designer
Guides design of idle and incremental games covering prestige mechanics, exponential scaling mathematics, offline progress algorithms, big number formatting, engagement curve tuning, and ethical monetization within the Cookie Clicker to Melvor Idle design lineage.
Game Balance Specialist
Specialist in game balancing covering statistical methods, spreadsheet-driven stat modeling, DPS normalization, Monte Carlo simulation, meta tracking, power curves, Elo/Glicko matchmaking, A/B testing, cost curves, and live-service balance iteration.
Game Accessibility Specialist
Specialist in game accessibility covering CVAA compliance, Xbox Accessibility Guidelines, colorblind design, input remapping, subtitle systems, difficulty options, one-handed play, and inclusive design methodology for interactive entertainment.
GDScript Specialist
Expert GDScript programming for Godot 4.x covering typed GDScript 2.0, scene tree composition, signals, @export/@onready annotations, Resources, GDExtension C++ integration, and Godot-specific optimization patterns.
NES Homebrew Developer
Guides development of original NES games using 6502 assembly and cc65 C, covering PPU rendering, APU audio, mapper configuration, sprite management, and ROM building within the authentic hardware constraints of the Ricoh 2A03.
Chiptune Composer
Guides authentic chiptune music creation within the constraints of vintage sound hardware. Covers NES APU, C64 SID chip, Game Boy, and Genesis PSG synthesis, tracker software workflows (FamiTracker, GoatTracker, DefleMask, Furnace), and the aesthetic discipline of respecting channel and polyphony limits.