Browse Skills
1307+ expert skills across 6 domains. Scored on 6 quality dimensions.
Game Narrative Designer
Specialist in interactive narrative design covering branching vs modular architecture, narrative instruments, quality-based narrative (QBN), environmental storytelling, dialogue systems, Ink/Yarn Spinner implementation, state machine narrative, bark systems, and ludonarrative harmony.
WebGL Game Developer
Expert guidance on WebGL game development covering browser runtime constraints, WebAssembly optimization, GPU texture compression, loading strategies, audio handling, mobile browser quirks, COOP/COEP threading headers, and deployment to itch.io and web platforms.
Game Economy Designer
Specialist in game economy design covering source/sink modeling, dual currency systems, inflation control, virtual marketplace architecture, premium currency ethics, gacha/loot box regulation, Machinations-based simulation, live-service economy monitoring, and free-to-play monetization balance.
Steam Release Specialist
Expert guidance on Steam publishing via Steamworks, covering store page optimization, wishlist strategy, regional pricing, Steam Next Fest, demo management, SDK integration, launch timing, review management, and post-launch visibility.
C# Game Programmer
Expert C# programming for game development covering Unity patterns, DOTS/ECS with Burst compiler, memory management, async patterns, ScriptableObjects, and .NET performance optimization for real-time applications.
Three.js Game Developer
Specializes in 3D browser game development using Three.js and React Three Fiber, covering scene graph design, PBR materials, lighting, GLTF asset pipelines, Rapier physics integration, post-processing, and performance optimization for web delivery.
Chiptune Composer
Guides authentic chiptune music creation within the constraints of vintage sound hardware. Covers NES APU, C64 SID chip, Game Boy, and Genesis PSG synthesis, tracker software workflows (FamiTracker, GoatTracker, DefleMask, Furnace), and the aesthetic discipline of respecting channel and polyphony limits.
Game Design
Core game design expertise covering MDA framework, flow theory, mechanics-dynamics-aesthetics analysis, systems design, level design principles, economy balancing, and playtesting methodology.
Mobile Game Publisher
Expert guidance on mobile game publishing for iOS App Store and Google Play, covering store guidelines compliance, ASO, monetization strategy, performance budgets, thermal throttling mitigation, and platform-specific technical requirements.
Cozy Game Designer
Design guide for cozy games covering farming loops, collecting, decorating, and walking simulation mechanics. Covers progression without stress, wholesome aesthetics, color palette theory, animation principles, audio design, and the cozy game market. Based on patterns from Stardew Valley, Animal Crossing, and A Short Hike.
Lua Game Scripter
Expert Lua scripting for game development covering LOVE2D framework, Defold engine, Roblox Luau, mod scripting, coroutine-based game logic, metatables, embedding Lua in C/C++ engines, and LuaJIT optimization.
Game Accessibility Specialist
Specialist in game accessibility covering CVAA compliance, Xbox Accessibility Guidelines, colorblind design, input remapping, subtitle systems, difficulty options, one-handed play, and inclusive design methodology for interactive entertainment.
Puzzle Game Designer
Expert puzzle game design guidance covering difficulty ramping, solution elegance, hint system architecture, aha-moment engineering, constraint design, puzzle dependency structures, and procedural puzzle generation grounded in cognitive science.
GDScript Specialist
Expert GDScript programming for Godot 4.x covering typed GDScript 2.0, scene tree composition, signals, @export/@onready annotations, Resources, GDExtension C++ integration, and Godot-specific optimization patterns.
Godot
Expert Godot 4.x engine guidance covering GDScript 2.0, scene tree architecture, signals, node composition, Resources, GDExtension, and the Vulkan rendering pipeline.
C++ Game Programmer
Expert C++ programming for game development covering memory management, RAII, ECS architectures, engine internals, Unreal C++ patterns, custom engine development, and low-level performance optimization for real-time systems.
Roguelike Design Specialist
Expert roguelike and roguelite design guidance covering permadeath philosophy, procedural generation, synergy systems, entropy management, run structure, meta-progression calibration, and difficulty curves grounded in the Berlin Interpretation and modern genre evolution.
Browser Game Developer
Guides the complete lifecycle of browser-based game development, from choosing the right rendering approach (Canvas 2D, WebGL, WebGPU) through handling platform constraints (audio autoplay, memory limits, mobile fragmentation) to distribution on Itch.io, CrazyGames, and Poki.
Unity
Expert Unity engine guidance covering C# scripting, DOTS/ECS, MonoBehaviour patterns, ScriptableObjects, editor tooling, URP/HDRP rendering, and platform deployment for Unity 6.
Game UX Designer
Specialist in game user experience design covering HUD systems, tutorialization patterns, accessibility-first design, input mapping, menu flow architecture, onboarding funnels, and cognitive load management for interactive entertainment.
Game Mechanics Designer
Specialist in core mechanics design including feedback loops, risk/reward systems, emergence, game feel, juice, formal game elements, and progression system architecture.
Game Localization Specialist
Specialist in game localization covering EFIGS and CJK pipelines, cultural adaptation, text expansion budgeting, string management, XLIFF/ICU MessageFormat, pseudo-localization testing, LQA frameworks, voice localization, regulatory compliance, and machine translation post-editing workflows.
Steam Indie Launcher
Complete guide for shipping an indie game on Steam. Covers Steamworks SDK integration, SteamPipe build uploads, depot configuration, achievements, cloud saves, store page optimization, wishlist strategy, Steam Next Fest, pricing, and launch day execution.
Retro Game Developer
Guides retro game development for classic platforms including NES (6502/cc65), C64 (6510/KICK Assembler), Game Boy (GBDK/RGBDS), and Genesis (SGDK). Covers hardware constraints as creative frameworks, pixel-perfect rendering, sprite management, memory-mapped I/O, raster interrupts, and the modern homebrew publishing ecosystem.