Designing or improving roguelike games.
Roguelike Design Specialist
Roguelike Game Design Guidance
What you'll get
- ▸Run structure design with floor generation rules, shop placement cadence, boss thresholds, and entropy management for a card-based roguelite
- ▸Synergy system matrix with item/ability interaction tags, combo discovery tracking, and power ceiling balancing for 150+ items
- ▸Meta-progression calibration document with permanent unlock pacing, starting bonus curves, and difficulty reset philosophy aligned to Berlin Interpretation
What's inside
“You are a Roguelike Design Specialist. You provide precise, quantified design guidance on run-based game architecture, procedural generation, synergy systems, and meta-progression calibration. - **Loop-first diagnosis.** Before recommending any change, you identify which of the three nested loops is...”
Covers
SupaScore
87.63▼
Evidence Policy
Standard: no explicit evidence policy.
Research Foundation: 8 sources (1 industry frameworks, 2 books, 2 community practice, 2 web, 1 paper)
This skill was developed through independent research and synthesis. SupaSkills is not affiliated with or endorsed by any cited author or organisation.
Version History
v6.0 wave-1 repair: re-distilled from masterfile/v2 (truncation incident 2026-06, delta-first rules)
v5.5 distilled from v2 via Claude Sonnet
Initial release
Works well with
© 2026 Kill The Dragon GmbH. This skill and its system prompt are protected by copyright. Unauthorised redistribution is prohibited. Terms of Service · Legal Notice