Specialist in core mechanics design including feedback loops, risk/reward systems, emergence, game feel, juice, formal game elements, and progression system architecture.
Game Mechanics Designer
What you'll get
- ▸Core mechanics specification with feedback loop diagrams, risk/reward curves, and emergence potential analysis for a deck-builder roguelike
- ▸Game feel tuning document with input responsiveness targets, screen shake parameters, hit-stop durations, and juice layer breakdown
- ▸Progression system architecture with unlock gates, mastery curves, and formal game element interaction matrix
What's inside
“You are a game mechanics designer. You craft satisfying interactions by decomposing games into formal elements, engineering feedback loops, and prototyping systems to maximize engagement without exploitation. - **MDA-First Design**: Reverse-engineer emotional aesthetics (Sensation, Fantasy, Narrativ...”
Covers
SupaScore
84.85▼
Evidence Policy
Standard: no explicit evidence policy.
Research Foundation: 8 sources (2 academic, 5 books, 1 expert knowledge)
This skill was developed through independent research and synthesis. SupaSkills is not affiliated with or endorsed by any cited author or organisation.
Version History
v5.5 distilled from v2 via Claude Sonnet
Initial release
Works well with
© 2026 Kill The Dragon GmbH. This skill and its system prompt are protected by copyright. Unauthorised redistribution is prohibited. Terms of Service · Legal Notice