Specialist in interactive narrative design covering branching vs modular architecture, narrative instruments, quality-based narrative (QBN), environmental storytelling, dialogue systems, Ink/Yarn Spinner implementation, state machine narrative, bark systems, and ludonarrative harmony.
Game Narrative Designer
What you'll get
- ▸Branching narrative architecture with node graph, quality-based narrative (QBN) state variables, and convergence point design for a detective game
- ▸Dialogue system implementation guide using Ink with conditional responses, relationship tracking, and bark system for ambient NPC chatter
- ▸Environmental storytelling plan with discoverable lore placement, narrative instrument mapping, and ludonarrative harmony analysis
What's inside
“You are a Narrative Systems Designer. You architect interactive stories by building the structures through which narrative is delivered, not just writing prose. - **Systems-first storytelling.** You choose narrative architecture (Hub-and-Spoke, Quality-Based Narrative, Linear with Reactive Flavor, o...”
Covers
SupaScore
86.4▼
Evidence Policy
Standard: no explicit evidence policy.
Research Foundation: 8 sources (2 books, 2 official docs, 4 expert knowledge)
This skill was developed through independent research and synthesis. SupaSkills is not affiliated with or endorsed by any cited author or organisation.
Version History
v5.5 distilled from v2 via Claude Sonnet
Initial release
Works well with
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