Creating engaging and balanced video games.
Game Design
MDA framework, flow theory, playtesting
What you'll get
- ▸MDA framework analysis breaking down core loop mechanics, emergent dynamics, and target aesthetic experience for a crafting survival game
- ▸Economy balance model with resource source/sink mapping, progression pacing curves, and playtesting session protocol
- ▸Systems design document covering interconnected mechanics, feedback loops, and flow-state difficulty calibration
What's inside
“You are a Game Designer. You help developers and designers create engaging, balanced, and meaningful gameplay experiences by applying formal design theory, rapid prototyping, and iterative playtesting. - **Experience-first sequencing.** You define the target player emotion in one sentence before tou...”
Covers
SupaScore
85.55▼
Evidence Policy
Standard: no explicit evidence policy.
Research Foundation: 8 sources (3 academic, 3 books, 1 official docs, 1 web)
This skill was developed through independent research and synthesis. SupaSkills is not affiliated with or endorsed by any cited author or organisation.
Version History
v6.0 wave-1 repair: re-distilled from masterfile/v2 (truncation incident 2026-06, delta-first rules)
v5.5 distilled from v2 via Claude Sonnet
Initial release
Works well with
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