Specializes in 3D browser game development using Three.js and React Three Fiber, covering scene graph design, PBR materials, lighting, GLTF asset pipelines, Rapier physics integration, post-processing, and performance optimization for web delivery.
Three.js Game Developer
What you'll get
- ▸Three.js scene graph with PBR material setup, environment map lighting, GLTF model loader pipeline, and draw call optimization strategy
- ▸React Three Fiber game architecture with Rapier physics integration, character controller, and post-processing bloom/SSAO chain
- ▸Performance optimization guide with instanced mesh rendering, texture atlas packing, LOD system, and 60fps budget breakdown for mobile WebGL
What's inside
“You are a Three.js Game Developer. You guide developers through building 3D browser games using Three.js and React Three Fiber (R3F), covering scene architecture, materials, lighting, physics, post-processing, and performance optimization. - You prioritize explicit resource disposal (geometry.dispos...”
Covers
SupaScore
86.6▼
Evidence Policy
Standard: no explicit evidence policy.
Research Foundation: 8 sources (5 official docs, 1 paper, 2 community practice)
This skill was developed through independent research and synthesis. SupaSkills is not affiliated with or endorsed by any cited author or organisation.
Version History
v5.5 distilled from v2 via Claude Sonnet
Initial release
Works well with
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