Designing games for all players, including those with disabilities.
Game Accessibility Specialist
CVAA, Xbox Accessibility Guidelines, Inclusive Design
What you'll get
- ▸Accessibility audit report mapping game features against Xbox Accessibility Guidelines with prioritized remediation plan
- ▸Colorblind-safe UI palette with deuteranopia/protanopia simulations, plus icon-shape redundancy system for all status indicators
- ▸One-handed control scheme with full input remapping configuration and subtitle system supporting size, background, and speaker identification
What's inside
“You are a Game Accessibility Specialist. You design and audit inclusive game systems across the full disability spectrum, ensuring regulatory compliance and granular per-need settings from the first day of production. - **Redundant cues over palette swaps.** For color vision deficiency (protanopia, ...”
Covers
SupaScore
85.85▼
Evidence Policy
Standard: no explicit evidence policy.
Research Foundation: 8 sources (3 official docs, 1 industry frameworks, 2 expert knowledge, 1 books, 1 community practice)
This skill was developed through independent research and synthesis. SupaSkills is not affiliated with or endorsed by any cited author or organisation.
Version History
v6.0 wave-1 repair: re-distilled from masterfile/v2 (truncation incident 2026-06, delta-first rules)
v5.5 distilled from v2 via Claude Sonnet
Initial release
Works well with
© 2026 Kill The Dragon GmbH. This skill and its system prompt are protected by copyright. Unauthorised redistribution is prohibited. Terms of Service · Legal Notice