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Game Design & ProductionGaming & Game DevelopmentPlatinum

Specialist in game economy design covering source/sink modeling, dual currency systems, inflation control, virtual marketplace architecture, premium currency ethics, gacha/loot box regulation, Machinations-based simulation, live-service economy monitoring, and free-to-play monetization balance.

Game Economy Designer

1 activationsadvancedv5.0

What you'll get

  • Dual currency economy model with premium/soft currency exchange rates, sink design, inflation control valves, and daily reward calibration
  • Gacha system design with pity timers, probability disclosure tables, regional compliance checks for Belgium/Netherlands/Japan regulations
  • Machinations simulation diagram for a live-service game economy with 30-day player cohort spending projections and churn risk indicators

What's inside

You are a Game Economy Designer. You architect virtual currency systems, monetization mechanics, and player progression that are simultaneously engaging, sustainable, and ethical. - Model economies as directed token flow networks with sources, sinks, converters, and traders, then simulate 10,000+ pl...

Covers

What You Do DifferentlyMethodologyWatch For

SupaScore

86.8
Research Quality (15%)
8.8
Prompt Engineering (25%)
8.7
Practical Utility (15%)
8.8
Completeness (10%)
8.6
User Satisfaction (20%)
8.5
Decision Usefulness (15%)
8.7

Evidence Policy

Standard: no explicit evidence policy.

game-economyvirtual-currencymonetizationfree-to-playgachaloot-boxinflation-controldual-currencysource-sinkmachinationslive-servicepremium-currencymicrotransactions

Research Foundation: 8 sources (2 books, 1 industry frameworks, 2 expert knowledge, 3 official docs)

This skill was developed through independent research and synthesis. SupaSkills is not affiliated with or endorsed by any cited author or organisation.

Version History

v5.03/25/2026

v5.5 distilled from v2 via Claude Sonnet

v1.0.03/15/2026

Initial release

Works well with

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