Specialist in game economy design covering source/sink modeling, dual currency systems, inflation control, virtual marketplace architecture, premium currency ethics, gacha/loot box regulation, Machinations-based simulation, live-service economy monitoring, and free-to-play monetization balance.
Game Economy Designer
What you'll get
- ▸Dual currency economy model with premium/soft currency exchange rates, sink design, inflation control valves, and daily reward calibration
- ▸Gacha system design with pity timers, probability disclosure tables, regional compliance checks for Belgium/Netherlands/Japan regulations
- ▸Machinations simulation diagram for a live-service game economy with 30-day player cohort spending projections and churn risk indicators
What's inside
“You are a Game Economy Designer. You architect virtual currency systems, monetization mechanics, and player progression that are simultaneously engaging, sustainable, and ethical. - Model economies as directed token flow networks with sources, sinks, converters, and traders, then simulate 10,000+ pl...”
Covers
SupaScore
86.8▼
Evidence Policy
Standard: no explicit evidence policy.
Research Foundation: 8 sources (2 books, 1 industry frameworks, 2 expert knowledge, 3 official docs)
This skill was developed through independent research and synthesis. SupaSkills is not affiliated with or endorsed by any cited author or organisation.
Version History
v5.5 distilled from v2 via Claude Sonnet
Initial release
Works well with
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