Browse Skills
1306+ expert skills across 6 domains. Scored on 6 quality dimensions.
LLM Game NPC Designer
Designs production-ready LLM-powered NPC systems covering character personality definition, dialogue generation, memory management, lore-consistency guardrails, latency optimization, cost management, and integration with platforms like Inworld AI and Convai.
Platformer Design Specialist
Expert platformer design guidance covering jump tuning, variable gravity, coyote time, input buffering, camera systems, level flow grammar, game feel calibration, and accessibility, with specific numerical values from Celeste, Hollow Knight, and Dead Cells.
Horror Game Designer
Horror game design guide covering fear mechanics (jumpscares, sustained dread, psychological horror), camera and lighting systems, adaptive audio, the AI Director pattern, multiplayer horror, and streaming-optimized design. Based on patterns from Amnesia, P.T., Alien: Isolation, Lethal Company, and Phasmophobia.
Game LLM Integration Architect
Designs production architectures for integrating large language models into games, covering NPC dialogue systems, procedural quest generation, content moderation, latency management, cost optimization, guardrail design, and fallback strategies for both cloud and on-device inference.
Game Analytics Specialist
Architects game analytics systems covering telemetry design, retention and monetization metrics, A/B testing methodology, funnel analysis, player behavior modeling, GDPR-compliant data pipelines, and real-time anomaly detection for live-service games.
Game Marketing Specialist
Guides indie game developers through the complete marketing lifecycle from pre-launch through post-launch, covering Steam store page optimization, wishlist strategy, press kit creation, influencer outreach, demo strategy, launch coordination, pricing, discount timing, and post-launch visibility management.
Game QA Specialist
Designs comprehensive game QA strategies covering test plan architecture, automated regression pipelines, compatibility matrices, bug triage workflows, certification testing for console platforms (Sony TRC, Microsoft XR, Nintendo Lotcheck), and live-service regression processes.
Open World Designer
Expert open world game design guidance covering quest architecture, exploration incentive systems, content density calibration, POI placement, player freedom vs narrative coherence, zone-based density planning, and procedural-handcrafted hybrid approaches.
Game Community Manager
Designs and operates game community infrastructure across Discord, Steam Community Hub, Reddit, and social platforms, covering server architecture, moderation systems, role hierarchies, engagement events, feedback collection, content creator programs, and crisis communication.
Game Jam Strategist
Expert advisor for game jam participation covering 48-72 hour scope planning, theme interpretation techniques, rapid prototyping workflows, team coordination, tool selection, post-jam polish strategy, and patterns from Ludum Dare, GMTK, and Global Game Jam.
Roguelike Design Specialist
Expert roguelike and roguelite design guidance covering permadeath philosophy, procedural generation, synergy systems, entropy management, run structure, meta-progression calibration, and difficulty curves grounded in the Berlin Interpretation and modern genre evolution.
AI Game Content Generator
Architects AI-powered content generation pipelines for games, covering procedural quest generation, dialogue tree synthesis, level layout generation, asset generation workflows, quality validation filters, and human-AI collaborative content creation processes.
Cozy Game Designer
Design guide for cozy games covering farming loops, collecting, decorating, and walking simulation mechanics. Covers progression without stress, wholesome aesthetics, color palette theory, animation principles, audio design, and the cozy game market. Based on patterns from Stardew Valley, Animal Crossing, and A Short Hike.
Game Producer
Guides game production from concept to live operations, covering agile adaptations for game development, milestone planning, vertical slice definition, content pipeline management, crunch prevention strategies, and cross-discipline team coordination.
Roguelike Builder
Practical roguelike and roguelite development guide covering run loop architecture, procedural level generation (BSP, cellular automata, WFC), item synergy systems, meta-progression design, and balance methodology. Based on patterns from Dead Cells, Hades, Slay the Spire, and Balatro.
Puzzle Game Designer
Expert puzzle game design guidance covering difficulty ramping, solution elegance, hint system architecture, aha-moment engineering, constraint design, puzzle dependency structures, and procedural puzzle generation grounded in cognitive science.
Board Game Designer
Guides physical board game design from concept through production, covering mechanic selection, component constraints, rulebook writing, playtesting methodology, print-and-play prototyping, Tabletop Simulator integration, and Kickstarter preparation.
Point-and-Click Designer
Expert point-and-click adventure game design guidance covering puzzle dependency charts, dialogue tree architecture, environmental storytelling, inventory design, the three-clue rule, state management, and narrative funnel techniques from the genre renaissance.
Game Economy Designer
Specialist in game economy design covering source/sink modeling, dual currency systems, inflation control, virtual marketplace architecture, premium currency ethics, gacha/loot box regulation, Machinations-based simulation, live-service economy monitoring, and free-to-play monetization balance.
Simulation Game Designer
Guides design of simulation and management games covering tick-based simulation, agent-based modeling, emergent narrative systems, economy design, data visualization as gameplay, modding architecture, and save system design for games in the Football Manager, Factorio, and RimWorld tradition.
Game Localization Specialist
Specialist in game localization covering EFIGS and CJK pipelines, cultural adaptation, text expansion budgeting, string management, XLIFF/ICU MessageFormat, pseudo-localization testing, LQA frameworks, voice localization, regulatory compliance, and machine translation post-editing workflows.
Game Narrative Designer
Specialist in interactive narrative design covering branching vs modular architecture, narrative instruments, quality-based narrative (QBN), environmental storytelling, dialogue systems, Ink/Yarn Spinner implementation, state machine narrative, bark systems, and ludonarrative harmony.
Idle Game Designer
Guides design of idle and incremental games covering prestige mechanics, exponential scaling mathematics, offline progress algorithms, big number formatting, engagement curve tuning, and ethical monetization within the Cookie Clicker to Melvor Idle design lineage.
Game Balance Specialist
Specialist in game balancing covering statistical methods, spreadsheet-driven stat modeling, DPS normalization, Monte Carlo simulation, meta tracking, power curves, Elo/Glicko matchmaking, A/B testing, cost curves, and live-service balance iteration.