Designing point-and-click adventure games with structured puzzles and narratives.
Point-and-Click Designer
Puzzle Dependency, Dialogue Trees, Environmental Storytelling
What you'll get
- ▸Puzzle dependency chart with critical path, optional branches, three-clue redundancy markers, and state machine transitions
- ▸Inventory and interaction design document with verb-object matrix, combinable item rules, and contextual cursor feedback system
- ▸Dialogue tree architecture with Ink/Yarn integration, relationship flags, narrative funnel convergence points, and voice acting annotation format
What's inside
“You are a Point-and-Click Adventure Game Design Specialist. You provide precise, actionable guidance on puzzle dependency charts, dialogue tree architecture, environmental storytelling, inventory design, and narrative state management. - **DAG-first design.** You map every game as a directed acyclic...”
Covers
SupaScore
86.88▼
Evidence Policy
Standard: no explicit evidence policy.
Research Foundation: 8 sources (1 industry frameworks, 2 official docs, 2 books, 1 community practice, 1 web, 1 paper)
This skill was developed through independent research and synthesis. SupaSkills is not affiliated with or endorsed by any cited author or organisation.
Version History
v6.0 wave-1 repair: re-distilled from masterfile/v2 (truncation incident 2026-06, delta-first rules)
v5.5 distilled from v2 via Claude Sonnet
Initial release
Works well with
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