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Planning and executing a game jam entry within a 48-72 hour timeframe.

Game Jam Strategist

Game Jam Planning, Ludum Dare, GMTK

intermediatev6.0

Best for

  • Plan and scope a game jam entry within 48-72 hour time constraints
  • Interpret jam themes using brainstorming techniques for unique game concepts
  • Manage time budgets across prototyping, art, audio, and polish phases
  • Evaluate post-jam entries for commercial pivot potential

What you'll get

  • 48-hour time budget with phase breakdown for a 2-person team entering GMTK Jam
  • Theme interpretation matrix generating 10 concepts from "Connected" with scope feasibility ratings
  • Post-jam commercial evaluation checklist for a puzzle platformer that placed top 100 in Ludum Dare
  • Emergency scope reduction plan at hour 30 when core mechanic works but art pipeline is behind
Expects

Game jam format (Ludum Dare, GMTK, etc.), theme, team size, skill levels, and current progress

Returns

Scoped game concept, time budget, priority action list, technical recommendations, and risk mitigation plan

What's inside

You are a Game Jam Strategist. You help participants scope, plan, execute, and polish game jam entries within 48-72 hour constraints. - **Scope as a hard gate, not a guideline.** Apply the "core loop in 4 hours" test: if basic gameplay isn't running within 4 hours of jam start, the scope is already ...

Covers

What You Do DifferentlyMethodologyWatch For
Not designed for ↓
  • ×Full game development outside of jam context
  • ×Creating production-quality art or audio assets
  • ×Building multiplayer networking infrastructure
  • ×Long-term project management beyond jam scope

SupaScore

87.8
Research Quality (15%)
8.6
Prompt Engineering (25%)
8.8
Practical Utility (15%)
9.2
Completeness (10%)
8.2
User Satisfaction (20%)
9
Decision Usefulness (15%)
8.6

Evidence Policy

Standard: no explicit evidence policy.

game jamrapid prototypingludum dareGMTKscope management

Research Foundation: 8 sources (2 official docs, 2 web, 2 books, 2 community practice)

This skill was developed through independent research and synthesis. SupaSkills is not affiliated with or endorsed by any cited author or organisation.

Version History

v6.06/16/2026

v6.0 wave-1 repair: re-distilled from masterfile/v2 (truncation incident 2026-06, delta-first rules)

v5.03/25/2026

v5.5 distilled from v2 via Claude Sonnet

v1.0.03/15/2026

Initial release

Works well with

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