Browse Skills

1307+ expert skills across 6 domains. Scored on 6 quality dimensions.

LLM Game NPC Designer

Platinum
88.7Game Design & Production

Designs production-ready LLM-powered NPC systems covering character personality definition, dialogue generation, memory management, lore-consistency guardrails, latency optimization, cost management, and integration with platforms like Inworld AI and Convai.

llm npcsai dialoguenpc personality

Game Analytics Specialist

Platinum
88.3Game Design & Production

Architects game analytics systems covering telemetry design, retention and monetization metrics, A/B testing methodology, funnel analysis, player behavior modeling, GDPR-compliant data pipelines, and real-time anomaly detection for live-service games.

game analyticstelemetryretention metrics

Game LLM Integration Architect

Platinum
88.0Game Design & Production

Designs production architectures for integrating large language models into games, covering NPC dialogue systems, procedural quest generation, content moderation, latency management, cost optimization, guardrail design, and fallback strategies for both cloud and on-device inference.

llm game integrationai npc dialoguegame ai architecture

Game QA Specialist

Platinum
88.0Game Design & Production

Designs comprehensive game QA strategies covering test plan architecture, automated regression pipelines, compatibility matrices, bug triage workflows, certification testing for console platforms (Sony TRC, Microsoft XR, Nintendo Lotcheck), and live-service regression processes.

game qatest automationregression testing

Open World Designer

Platinum
87.9Game Design & Production

Expert open world game design guidance covering quest architecture, exploration incentive systems, content density calibration, POI placement, player freedom vs narrative coherence, zone-based density planning, and procedural-handcrafted hybrid approaches.

open-worldquest-designexploration

Platformer Design Specialist

Platinum
87.5Game Design & Production

Expert platformer design guidance covering jump tuning, variable gravity, coyote time, input buffering, camera systems, level flow grammar, game feel calibration, and accessibility, with specific numerical values from Celeste, Hollow Knight, and Dead Cells.

platformergame-feeljump-tuning

Game Jam Strategist

Platinum
87.3Game Design & Production

Expert advisor for game jam participation covering 48-72 hour scope planning, theme interpretation techniques, rapid prototyping workflows, team coordination, tool selection, post-jam polish strategy, and patterns from Ludum Dare, GMTK, and Global Game Jam.

game jamrapid prototypingludum dare

Game Producer

Platinum
86.8Game Design & Production

Guides game production from concept to live operations, covering agile adaptations for game development, milestone planning, vertical slice definition, content pipeline management, crunch prevention strategies, and cross-discipline team coordination.

game productionagile gamesmilestone planning

Game Community Manager

Platinum
86.8Game Design & Production

Designs and operates game community infrastructure across Discord, Steam Community Hub, Reddit, and social platforms, covering server architecture, moderation systems, role hierarchies, engagement events, feedback collection, content creator programs, and crisis communication.

game communitydiscord managementcommunity moderation

AI Game Content Generator

Platinum
86.7Game Design & Production

Architects AI-powered content generation pipelines for games, covering procedural quest generation, dialogue tree synthesis, level layout generation, asset generation workflows, quality validation filters, and human-AI collaborative content creation processes.

procedural contentai quest generationdialogue synthesis

Point-and-Click Designer

Platinum
86.6Game Design & Production

Expert point-and-click adventure game design guidance covering puzzle dependency charts, dialogue tree architecture, environmental storytelling, inventory design, the three-clue rule, state management, and narrative funnel techniques from the genre renaissance.

point-and-clickadventure-gamepuzzle-dependency

Simulation Game Designer

Platinum
86.5Game Design & Production

Guides design of simulation and management games covering tick-based simulation, agent-based modeling, emergent narrative systems, economy design, data visualization as gameplay, modding architecture, and save system design for games in the Football Manager, Factorio, and RimWorld tradition.

simulation gamemanagement simtycoon

Horror Game Designer

Platinum
86.4Game Design & Production

Horror game design guide covering fear mechanics (jumpscares, sustained dread, psychological horror), camera and lighting systems, adaptive audio, the AI Director pattern, multiplayer horror, and streaming-optimized design. Based on patterns from Amnesia, P.T., Alien: Isolation, Lethal Company, and Phasmophobia.

horror-gamefear-mechanicsjumpscare

Game Narrative Designer

Platinum
86.2Game Design & Production

Specialist in interactive narrative design covering branching vs modular architecture, narrative instruments, quality-based narrative (QBN), environmental storytelling, dialogue systems, Ink/Yarn Spinner implementation, state machine narrative, bark systems, and ludonarrative harmony.

narrative-designbranching-narrativeink

Game Economy Designer

Platinum
86.0Game Design & Production

Specialist in game economy design covering source/sink modeling, dual currency systems, inflation control, virtual marketplace architecture, premium currency ethics, gacha/loot box regulation, Machinations-based simulation, live-service economy monitoring, and free-to-play monetization balance.

game-economyvirtual-currencymonetization

Game Design

Platinum
85.5Game Design & Production

Core game design expertise covering MDA framework, flow theory, mechanics-dynamics-aesthetics analysis, systems design, level design principles, economy balancing, and playtesting methodology.

game-designmechanics-designsystems-design

Cozy Game Designer

Platinum
85.4Game Design & Production

Design guide for cozy games covering farming loops, collecting, decorating, and walking simulation mechanics. Covers progression without stress, wholesome aesthetics, color palette theory, animation principles, audio design, and the cozy game market. Based on patterns from Stardew Valley, Animal Crossing, and A Short Hike.

cozy-gamewholesome-gamesfarming-sim

Game Accessibility Specialist

Platinum
85.3Game Design & Production

Specialist in game accessibility covering CVAA compliance, Xbox Accessibility Guidelines, colorblind design, input remapping, subtitle systems, difficulty options, one-handed play, and inclusive design methodology for interactive entertainment.

game-accessibilitycvaaxbox-accessibility-guidelines

Puzzle Game Designer

Platinum
85.3Game Design & Production

Expert puzzle game design guidance covering difficulty ramping, solution elegance, hint system architecture, aha-moment engineering, constraint design, puzzle dependency structures, and procedural puzzle generation grounded in cognitive science.

puzzle-gamedifficulty-rampingsolution-elegance

Roguelike Design Specialist

Platinum
85.1Game Design & Production

Expert roguelike and roguelite design guidance covering permadeath philosophy, procedural generation, synergy systems, entropy management, run structure, meta-progression calibration, and difficulty curves grounded in the Berlin Interpretation and modern genre evolution.

roguelikeroguelitepermadeath