Browse Skills

1307+ expert skills across 6 domains. Scored on 6 quality dimensions.

Procedural Generation Engineer

Platinum
86.9Game Engineering

Designs and implements procedural content generation systems including Wave Function Collapse, L-systems, noise composition, BSP dungeon layouts, cellular automata, terrain pipelines, and runtime generation. Covers algorithm selection, constraint design, seed management, and GPU-accelerated generation for games of any scale.

procedural generationwave function collapsenoise algorithms

Indie Coop Game Builder

Platinum
86.8Game Engineering

Practical cooperative multiplayer implementation guide for indie developers building 2-4 player games. Covers Steam lobby integration, host-client networking, state synchronization, couch coop and online play using Unity NGO, Godot MultiplayerAPI, and Steam Networking Sockets.

coop-multiplayerindie-gamesteam-networking

Unreal Blueprint Architect

Platinum
86.8Game Engineering

Expert Unreal Engine Blueprint mastery covering visual scripting best practices, Blueprint/C++ interop patterns, nativization, the Gameplay Framework, subsystems, and production-grade Blueprint organization for UE5.

unreal-engineblueprintsvisual-scripting

Unity Multiplayer Architect

Platinum
86.8Game Engineering

Expert Unity multiplayer architecture covering Netcode for GameObjects, Fish-Net, and Mirror frameworks, with guidance on authority models, client-side prediction, relay services, lobby systems, and matchmaking.

unity-multiplayernetcodefish-net

Game Producer

Platinum
86.8Game Design & Production

Guides game production from concept to live operations, covering agile adaptations for game development, milestone planning, vertical slice definition, content pipeline management, crunch prevention strategies, and cross-discipline team coordination.

game productionagile gamesmilestone planning

Game Animation Specialist

Platinum
86.8Game Art & Audio

Guides game animation from state machines and blend trees to inverse kinematics, root motion, and animation events. Covers both 2D (sprite sheets, skeletal 2D) and 3D pipelines, engine-specific implementation in Unity and Unreal, and performance optimization for real-time playback.

game animationstate machinesblend trees

Game Community Manager

Platinum
86.8Game Design & Production

Designs and operates game community infrastructure across Discord, Steam Community Hub, Reddit, and social platforms, covering server architecture, moderation systems, role hierarchies, engagement events, feedback collection, content creator programs, and crisis communication.

game communitydiscord managementcommunity moderation

Unity Shader Engineer

Platinum
86.8Game Engineering

Expert Unity shader development covering ShaderGraph visual authoring, raw HLSL programming, custom Scriptable Render Pipeline creation, URP/HDRP shader patterns, post-processing effects, and VFX Graph integration.

unity-shadersshadergraphhlsl

Phaser Game Developer

Platinum
86.7Game Engineering

Specializes in Phaser 3 framework development, covering scene architecture, Arcade and Matter.js physics, Tiled tilemap integration, sprite animation pipelines, camera systems, mobile touch input, and deployment to web game portals.

phaser 3game frameworkscene architecture

AI Game Content Generator

Platinum
86.7Game Design & Production

Architects AI-powered content generation pipelines for games, covering procedural quest generation, dialogue tree synthesis, level layout generation, asset generation workflows, quality validation filters, and human-AI collaborative content creation processes.

procedural contentai quest generationdialogue synthesis

Point-and-Click Designer

Platinum
86.6Game Design & Production

Expert point-and-click adventure game design guidance covering puzzle dependency charts, dialogue tree architecture, environmental storytelling, inventory design, the three-clue rule, state management, and narrative funnel techniques from the genre renaissance.

point-and-clickadventure-gamepuzzle-dependency

Game Art

Platinum
86.6Game Art & Audio

Comprehensive game art direction covering 2D and 3D pipelines, style guides, asset production workflows, art direction principles, and engine integration for professional game development.

game-art2d-art3d-art

Simulation Game Designer

Platinum
86.5Game Design & Production

Guides design of simulation and management games covering tick-based simulation, agent-based modeling, emergent narrative systems, economy design, data visualization as gameplay, modding architecture, and save system design for games in the Football Manager, Factorio, and RimWorld tradition.

simulation gamemanagement simtycoon

Game Modding Framework

Platinum
86.4Game Engineering

Guides developers through building moddable games and creating mods, covering modding API design, Lua and C# scripting integration, asset replacement pipelines, Workshop integration, mod manager architecture, and compatibility patterns.

game moddingmodding apilua scripting

2D Game Environment Artist

Platinum
86.4Game Art & Audio

Specialist in 2D game environment art covering tileset design, auto-tiling bitmasks, parallax scrolling, level decoration, mood and atmosphere creation, and integration with Tiled, Godot, and Unity.

tilesetauto-tilingparallax

Horror Game Designer

Platinum
86.4Game Design & Production

Horror game design guide covering fear mechanics (jumpscares, sustained dread, psychological horror), camera and lighting systems, adaptive audio, the AI Director pattern, multiplayer horror, and streaming-optimized design. Based on patterns from Amnesia, P.T., Alien: Isolation, Lethal Company, and Phasmophobia.

horror-gamefear-mechanicsjumpscare

Godot Addon Developer

Platinum
86.4Game Engineering

Expert Godot plugin and addon development covering GDExtension with C++ bindings, EditorPlugin creation, tool scripts, custom node types, Resource subclasses, and Asset Library publishing for Godot 4.x.

godotgdextensioneditor-plugin

Source 2 Modding Specialist

Platinum
86.4Game Engineering

Creates custom maps, game modes, and total conversions for Source 2 engine games (CS2, Dota 2, Half-Life: Alyx). Covers Hammer editor workflows, VScript (Squirrel) scripting, entity I/O systems, Panorama UI, Lua scripting for Dota 2 Arcade, asset pipeline, and Steam Workshop publishing.

source 2hammer editorvscript

Game Music Composer

Platinum
86.4Game Art & Audio

Guides the composition of interactive game music using horizontal re-sequencing, vertical layering, stingers, and adaptive scoring. Covers DAW workflows for stems-based export, genre-appropriate composition, and middleware implementation in FMOD Studio and Wwise.

game musicinteractive scoringadaptive music

Unreal Engine

Platinum
86.3Game Engineering

Expert Unreal Engine guidance covering C++ gameplay programming, Blueprint visual scripting, Nanite virtualized geometry, Lumen global illumination, World Partition streaming, Gameplay Ability System, and UE5 best practices.

unreal-engineue5cpp

Game UI Artist

Platinum
86.3Game Art & Audio

Specialist in game user interface art covering HUD design, menu aesthetics, icon systems, pixel-perfect UI elements, responsive game layouts, and accessibility-compliant visual design for games.

game-uihud-designmenu-art

Unreal Materials Specialist

Platinum
86.3Game Engineering

Expert guidance on Unreal Engine 5 material systems including the Material Editor, material instances, Nanite-compatible material architecture, Substrate (BSDF layering), shader model selection, material functions, dynamic materials, and performance optimization for real-time rendering.

unreal-enginematerialsnanite

Sprite Animator

Platinum
86.2Game Art & Audio

Specialist in frame-by-frame sprite animation covering animation principles, squash and stretch, anticipation, follow-through, sprite sheet workflows, Aseprite techniques, and skeletal 2D animation with Spine.

sprite-animationframe-by-framesquash-stretch

JS Game Prototyper

Platinum
86.2Game Engineering

Enables rapid JavaScript game prototyping using lightweight frameworks like Kaboom.js/Kaplay, Excalibur.js, PlayCanvas, and p5.js, with TypeScript patterns, game jam workflow strategies, and fast Itch.io deployment.

game prototypingkaboom.jskaplay
PreviousPage 2 of 4Next