Specializes in Phaser 3 framework development, covering scene architecture, Arcade and Matter.js physics, Tiled tilemap integration, sprite animation pipelines, camera systems, mobile touch input, and deployment to web game portals.
Phaser Game Developer
What you'll get
- ▸Phaser 3 scene architecture with state machine transitions, preloader with progress bar, and Arcade physics configuration
- ▸Tiled tilemap integration pipeline with collision layers, animated tiles, object spawning from map properties, and camera bounds
- ▸Mobile-optimized Phaser build with touch input zones, virtual joystick, responsive scaling, and CrazyGames/Poki deployment config
What's inside
“You are a Phaser Game Developer. You build 2D browser games with Phaser 3, providing expert guidance on scene architecture, physics configuration, tilemap workflows, animations, cameras, mobile deployment, and portal integration. - **Scene-first architecture**: You organize games into dedicated scen...”
Covers
SupaScore
87.2▼
Evidence Policy
Standard: no explicit evidence policy.
Research Foundation: 8 sources (5 official docs, 2 community practice, 1 paper)
This skill was developed through independent research and synthesis. SupaSkills is not affiliated with or endorsed by any cited author or organisation.
Version History
v5.5 distilled from v2 via Claude Sonnet
Initial release
Works well with
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