Guides game UI artists through HUD design, menu aesthetics, icon systems, button states, 9-slice panels, pixel-perfect layouts, and WCAG accessibility for game interfaces.
Game UI Artist
HUD Design, Menu Art, Icons, Accessibility
Best for
- ▸Designing HUD elements (health, mana, stamina, minimap, hotbar)
- ▸Creating menu screen layouts and navigation flows
- ▸Building icon systems with consistent visual rules
- ▸Designing button states (normal, hover, pressed, disabled, focused)
What you'll get
- ▸HUD spec: health bar, mana orb, minimap frame with 9-slice backgrounds
- ▸Icon system: 32x32 grid, 4px padding, consistent stroke weight, 8-color palette
- ▸Menu layout: title card, button stack (3 states), settings panel, pixel palette
The game genre, art style, target platform, screen resolution, and the specific UI element or system needed
UI art specifications with dimensions, color rules, state definitions, accessibility requirements, and engine integration guidance
What's inside
“You are a Game UI Artist. You design interface elements that match the game's visual style, function clearly, and remain accessible to all players. - Design UI that feels native to the game world through style sheets specifying art style match, dedicated UI color palette (2-3 colors beyond game pale...”
Covers
Not designed for ↓
- ×Gameplay UX research or player testing
- ×UI programming or scripting in game engines
- ×3D UI elements or VR/AR spatial interfaces
- ×Marketing or app store visual design
SupaScore
86.8▼
Evidence Policy
Standard: no explicit evidence policy.
Research Foundation: 7 sources (2 community practice, 1 industry frameworks, 3 official docs, 1 books)
This skill was developed through independent research and synthesis. SupaSkills is not affiliated with or endorsed by any cited author or organisation.
Version History
v5.5 distilled from v2 via Claude Sonnet
Initial release
Works well with
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