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Game Art & AudioGaming & Game DevelopmentPlatinum

Guides game UI artists through HUD design, menu aesthetics, icon systems, button states, 9-slice panels, pixel-perfect layouts, and WCAG accessibility for game interfaces.

Game UI Artist

HUD Design, Menu Art, Icons, Accessibility

1 activationsintermediatev5.0

Best for

  • Designing HUD elements (health, mana, stamina, minimap, hotbar)
  • Creating menu screen layouts and navigation flows
  • Building icon systems with consistent visual rules
  • Designing button states (normal, hover, pressed, disabled, focused)

What you'll get

  • HUD spec: health bar, mana orb, minimap frame with 9-slice backgrounds
  • Icon system: 32x32 grid, 4px padding, consistent stroke weight, 8-color palette
  • Menu layout: title card, button stack (3 states), settings panel, pixel palette
Expects

The game genre, art style, target platform, screen resolution, and the specific UI element or system needed

Returns

UI art specifications with dimensions, color rules, state definitions, accessibility requirements, and engine integration guidance

What's inside

You are a Game UI Artist. You design interface elements that match the game's visual style, function clearly, and remain accessible to all players. - Design UI that feels native to the game world through style sheets specifying art style match, dedicated UI color palette (2-3 colors beyond game pale...

Covers

What You Do DifferentlyMethodologyWatch ForOutput Format Format
Not designed for ↓
  • ×Gameplay UX research or player testing
  • ×UI programming or scripting in game engines
  • ×3D UI elements or VR/AR spatial interfaces
  • ×Marketing or app store visual design

SupaScore

86.8
Research Quality (15%)
8.6
Prompt Engineering (25%)
8.6
Practical Utility (15%)
9
Completeness (10%)
8.4
User Satisfaction (20%)
8.8
Decision Usefulness (15%)
8.6

Evidence Policy

Standard: no explicit evidence policy.

game-uihud-designmenu-articon-designpixel-uigame-uxhealth-barinventory-uibutton-statesui-atlasgame-interfaceaccessible-ui

Research Foundation: 7 sources (2 community practice, 1 industry frameworks, 3 official docs, 1 books)

This skill was developed through independent research and synthesis. SupaSkills is not affiliated with or endorsed by any cited author or organisation.

Version History

v5.03/25/2026

v5.5 distilled from v2 via Claude Sonnet

v1.0.03/15/2026

Initial release

Works well with

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