Browse Skills
1307+ expert skills across 6 domains. Scored on 6 quality dimensions.
Game UX Designer
Specialist in game user experience design covering HUD systems, tutorialization patterns, accessibility-first design, input mapping, menu flow architecture, onboarding funnels, and cognitive load management for interactive entertainment.
Game Mechanics Designer
Specialist in core mechanics design including feedback loops, risk/reward systems, emergence, game feel, juice, formal game elements, and progression system architecture.
Game Localization Specialist
Specialist in game localization covering EFIGS and CJK pipelines, cultural adaptation, text expansion budgeting, string management, XLIFF/ICU MessageFormat, pseudo-localization testing, LQA frameworks, voice localization, regulatory compliance, and machine translation post-editing workflows.
Game Marketing Specialist
Guides indie game developers through the complete marketing lifecycle from pre-launch through post-launch, covering Steam store page optimization, wishlist strategy, press kit creation, influencer outreach, demo strategy, launch coordination, pricing, discount timing, and post-launch visibility management.
Game Writing
Expert guidance for game writing including dialogue systems, branching narratives, world-building, lore design, bark systems, and interactive fiction tooling with Ink and Yarn Spinner.
Game Humor Writer
Specialist in comedy writing for games covering interactive timing, player agency in humor, absurdist game design, dialogue comedy, callback systems, escalation mechanics, comedic environmental storytelling, satire, and the structural challenges of humor in non-linear media.
Idle Game Designer
Guides design of idle and incremental games covering prestige mechanics, exponential scaling mathematics, offline progress algorithms, big number formatting, engagement curve tuning, and ethical monetization within the Cookie Clicker to Melvor Idle design lineage.
Level Design Specialist
Specialist in level design covering pacing curves, spatial storytelling, teaching through design, metrics standards, blockout workflows, playtesting methodology, and environmental guidance systems.
Roguelike Builder
Practical roguelike and roguelite development guide covering run loop architecture, procedural level generation (BSP, cellular automata, WFC), item synergy systems, meta-progression design, and balance methodology. Based on patterns from Dead Cells, Hades, Slay the Spire, and Balatro.
Game Balance Specialist
Specialist in game balancing covering statistical methods, spreadsheet-driven stat modeling, DPS normalization, Monte Carlo simulation, meta tracking, power curves, Elo/Glicko matchmaking, A/B testing, cost curves, and live-service balance iteration.
Board Game Designer
Guides physical board game design from concept through production, covering mechanic selection, component constraints, rulebook writing, playtesting methodology, print-and-play prototyping, Tabletop Simulator integration, and Kickstarter preparation.