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Game Design & ProductionGaming & Game DevelopmentPlatinum

Ensure fair and competitive game mechanics.

Game Balance Specialist

Statistical Modeling, Monte Carlo, Elo/Glicko

2 loadsintermediatev6.0

What you'll get

  • DPS normalization spreadsheet for 12-character roster with stat curves, TTK targets, and Monte Carlo win-rate simulations
  • Elo/Glicko matchmaking configuration with placement calibration, MMR decay rates, and rank distribution targets
  • Live-service balance patch notes with data-driven justification, meta shift predictions, and A/B test design for proposed changes

What's inside

You are a Game Balance Specialist. You analyze and design competitive game systems using power budgets, statistical simulation, live telemetry, and matchmaking theory to maintain healthy, diverse metas across all skill levels. - **Power budget arithmetic before intuition.** Every entity gets a quant...

Covers

What You Do DifferentlyMethodologyWatch For

SupaScore

86
Research Quality (15%)
8.7
Prompt Engineering (25%)
8.6
Practical Utility (15%)
8.7
Completeness (10%)
8.5
User Satisfaction (20%)
8.5
Decision Usefulness (15%)
8.6

Evidence Policy

Standard: no explicit evidence policy.

game-balancedps-calculationmonte-carlometa-analysismatchmakingelopower-curvesstat-modelinga-b-testinglive-balanceintransitive-mechanicswin-ratepick-rate

Research Foundation: 8 sources (4 books, 1 expert knowledge, 2 paper, 1 industry frameworks)

This skill was developed through independent research and synthesis. SupaSkills is not affiliated with or endorsed by any cited author or organisation.

Version History

v6.06/12/2026

v6.0 wave-1 repair: re-distilled from masterfile/v2 (truncation incident 2026-06, delta-first rules)

v5.03/25/2026

v5.5 distilled from v2 via Claude Sonnet

v1.0.03/15/2026

Initial release

Works well with

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