Browse Skills
1307+ expert skills across 6 domains. Scored on 6 quality dimensions.
Game UX Designer
Specialist in game user experience design covering HUD systems, tutorialization patterns, accessibility-first design, input mapping, menu flow architecture, onboarding funnels, and cognitive load management for interactive entertainment.
Game Mechanics Designer
Specialist in core mechanics design including feedback loops, risk/reward systems, emergence, game feel, juice, formal game elements, and progression system architecture.
Game Localization Specialist
Specialist in game localization covering EFIGS and CJK pipelines, cultural adaptation, text expansion budgeting, string management, XLIFF/ICU MessageFormat, pseudo-localization testing, LQA frameworks, voice localization, regulatory compliance, and machine translation post-editing workflows.
Steam Indie Launcher
Complete guide for shipping an indie game on Steam. Covers Steamworks SDK integration, SteamPipe build uploads, depot configuration, achievements, cloud saves, store page optimization, wishlist strategy, Steam Next Fest, pricing, and launch day execution.
Retro Game Developer
Guides retro game development for classic platforms including NES (6502/cc65), C64 (6510/KICK Assembler), Game Boy (GBDK/RGBDS), and Genesis (SGDK). Covers hardware constraints as creative frameworks, pixel-perfect rendering, sprite management, memory-mapped I/O, raster interrupts, and the modern homebrew publishing ecosystem.
Game Development
Comprehensive game development guidance covering engine selection, architecture patterns, performance optimization, and production workflows across Unity, Unreal, and Godot.
Game Marketing Specialist
Guides indie game developers through the complete marketing lifecycle from pre-launch through post-launch, covering Steam store page optimization, wishlist strategy, press kit creation, influencer outreach, demo strategy, launch coordination, pricing, discount timing, and post-launch visibility management.
Pixel Art
Expert pixel art guidance covering sprite creation, tile design, animation techniques, color palette theory, resolution constraints, and workflow optimization for game development.
C64 Programmer
Guides Commodore 64 programming covering 6502/6510 assembly, VIC-II graphics (character mode, bitmap mode, hardware sprites), SID audio synthesis, raster interrupts, sprite multiplexing, BASIC integration, and demo scene techniques.
Game Writing
Expert guidance for game writing including dialogue systems, branching narratives, world-building, lore design, bark systems, and interactive fiction tooling with Ink and Yarn Spinner.
Game Humor Writer
Specialist in comedy writing for games covering interactive timing, player agency in humor, absurdist game design, dialogue comedy, callback systems, escalation mechanics, comedic environmental storytelling, satire, and the structural challenges of humor in non-linear media.
Idle Game Designer
Guides design of idle and incremental games covering prestige mechanics, exponential scaling mathematics, offline progress algorithms, big number formatting, engagement curve tuning, and ethical monetization within the Cookie Clicker to Melvor Idle design lineage.
Level Design Specialist
Specialist in level design covering pacing curves, spatial storytelling, teaching through design, metrics standards, blockout workflows, playtesting methodology, and environmental guidance systems.
Roguelike Builder
Practical roguelike and roguelite development guide covering run loop architecture, procedural level generation (BSP, cellular automata, WFC), item synergy systems, meta-progression design, and balance methodology. Based on patterns from Dead Cells, Hades, Slay the Spire, and Balatro.
Game Balance Specialist
Specialist in game balancing covering statistical methods, spreadsheet-driven stat modeling, DPS normalization, Monte Carlo simulation, meta tracking, power curves, Elo/Glicko matchmaking, A/B testing, cost curves, and live-service balance iteration.
Board Game Designer
Guides physical board game design from concept through production, covering mechanic selection, component constraints, rulebook writing, playtesting methodology, print-and-play prototyping, Tabletop Simulator integration, and Kickstarter preparation.
NES Homebrew Developer
Guides development of original NES games using 6502 assembly and cc65 C, covering PPU rendering, APU audio, mapper configuration, sprite management, and ROM building within the authentic hardware constraints of the Ricoh 2A03.