Browse Skills

1230+ expert skills across 6 domains. Scored on 6 quality dimensions.

Game Community Manager

Platinum
87.8Game Design & Production

Designs and operates game community infrastructure across Discord, Steam Community Hub, Reddit, and social platforms, covering server architecture, moderation systems, role hierarchies, engagement events, feedback collection, content creator programs, and crisis communication.

game communitydiscord managementcommunity moderation

Roguelike Design Specialist

Platinum
87.6Game Design & Production

Expert roguelike and roguelite design guidance covering permadeath philosophy, procedural generation, synergy systems, entropy management, run structure, meta-progression calibration, and difficulty curves grounded in the Berlin Interpretation and modern genre evolution.

roguelikeroguelitepermadeath

Game Input System Designer

Platinum
87.6Game Engineering

Architects game input systems covering device abstraction, runtime rebinding, cross-platform support, accessibility compliance, action maps, combo and gesture detection, and input buffering. Covers Unity Input System, Unreal Enhanced Input, Godot Input Map, and Steam Input API patterns.

input systemsgame controlsaccessibility

Game Save System Designer

Platinum
87.5Game Engineering

Expert game save system design covering serialization formats, schema versioning and migration, atomic writes, cloud save integration, entity reference serialization, slot management, autosave strategies, and platform-specific storage requirements.

save-systemserializationschema-versioning

Mobile Game Publisher

Platinum
87.5Game Engineering

Expert guidance on mobile game publishing for iOS App Store and Google Play, covering store guidelines compliance, ASO, monetization strategy, performance budgets, thermal throttling mitigation, and platform-specific technical requirements.

mobile-gamesiosandroid

AI Game Content Generator

Platinum
87.4Game Design & Production

Architects AI-powered content generation pipelines for games, covering procedural quest generation, dialogue tree synthesis, level layout generation, asset generation workflows, quality validation filters, and human-AI collaborative content creation processes.

procedural contentai quest generationdialogue synthesis

Cozy Game Designer

Platinum
87.4Game Design & Production

Design guide for cozy games covering farming loops, collecting, decorating, and walking simulation mechanics. Covers progression without stress, wholesome aesthetics, color palette theory, animation principles, audio design, and the cozy game market. Based on patterns from Stardew Valley, Animal Crossing, and A Short Hike.

cozy-gamewholesome-gamesfarming-sim

Game Producer

Platinum
87.3Game Design & Production

Guides game production from concept to live operations, covering agile adaptations for game development, milestone planning, vertical slice definition, content pipeline management, crunch prevention strategies, and cross-discipline team coordination.

game productionagile gamesmilestone planning

Game Animation Specialist

Platinum
87.3Game Art & Audio

Guides game animation from state machines and blend trees to inverse kinematics, root motion, and animation events. Covers both 2D (sprite sheets, skeletal 2D) and 3D pipelines, engine-specific implementation in Unity and Unreal, and performance optimization for real-time playback.

game animationstate machinesblend trees

Console Certification Specialist

Platinum
87.3Game Engineering

Expert guidance on console certification for PlayStation (TRC), Xbox (XR), and Nintendo Switch (Lotcheck), covering compliance checklists, devkit access, submission timelines, platform-specific requirements, common failure patterns, and patch certification.

console-certificationplaystationxbox

Roguelike Builder

Platinum
87.3Game Design & Production

Practical roguelike and roguelite development guide covering run loop architecture, procedural level generation (BSP, cellular automata, WFC), item synergy systems, meta-progression design, and balance methodology. Based on patterns from Dead Cells, Hades, Slay the Spire, and Balatro.

roguelikerogueliteprocedural-generation

Game VFX Artist

Platinum
87.3Game Art & Audio

Creates real-time visual effects for games using GPU particle systems, flipbook animations, trails, and impact effects across Niagara (Unreal), VFX Graph (Unity), and Shuriken, with performance profiling and overdraw management.

game VFXparticle systemsNiagara

Sprite Animator

Platinum
87.2Game Art & Audio

Specialist in frame-by-frame sprite animation covering animation principles, squash and stretch, anticipation, follow-through, sprite sheet workflows, Aseprite techniques, and skeletal 2D animation with Spine.

sprite-animationframe-by-framesquash-stretch

Phaser Game Developer

Platinum
87.2Game Engineering

Specializes in Phaser 3 framework development, covering scene architecture, Arcade and Matter.js physics, Tiled tilemap integration, sprite animation pipelines, camera systems, mobile touch input, and deployment to web game portals.

phaser 3game frameworkscene architecture

Puzzle Game Designer

Platinum
87.1Game Design & Production

Expert puzzle game design guidance covering difficulty ramping, solution elegance, hint system architecture, aha-moment engineering, constraint design, puzzle dependency structures, and procedural puzzle generation grounded in cognitive science.

puzzle-gamedifficulty-rampingsolution-elegance

Browser Game Developer

Platinum
87.1Game Engineering

Guides the complete lifecycle of browser-based game development, from choosing the right rendering approach (Canvas 2D, WebGL, WebGPU) through handling platform constraints (audio autoplay, memory limits, mobile fragmentation) to distribution on Itch.io, CrazyGames, and Poki.

browser gameshtml5 gamescanvas

Indie Coop Game Builder

Platinum
87.1Game Engineering

Practical cooperative multiplayer implementation guide for indie developers building 2-4 player games. Covers Steam lobby integration, host-client networking, state synchronization, couch coop and online play using Unity NGO, Godot MultiplayerAPI, and Steam Networking Sockets.

coop-multiplayerindie-gamesteam-networking

Game Art

Platinum
87.1Game Art & Audio

Comprehensive game art direction covering 2D and 3D pipelines, style guides, asset production workflows, art direction principles, and engine integration for professional game development.

game-art2d-art3d-art

Unity Performance Optimizer

Platinum
87.0Game Engineering

Expert Unity performance optimization covering IL2CPP compilation strategies, Burst compiler patterns with HPC#, DOTS/ECS architecture for data-oriented design, profiling workflows, draw call batching, and memory management for production games.

unityperformance-optimizationil2cpp

Unreal Materials Specialist

Platinum
87.0Game Engineering

Expert guidance on Unreal Engine 5 material systems including the Material Editor, material instances, Nanite-compatible material architecture, Substrate (BSDF layering), shader model selection, material functions, dynamic materials, and performance optimization for real-time rendering.

unreal-enginematerialsnanite

WebGL Game Developer

Platinum
87.0Game Engineering

Expert guidance on WebGL game development covering browser runtime constraints, WebAssembly optimization, GPU texture compression, loading strategies, audio handling, mobile browser quirks, COOP/COEP threading headers, and deployment to itch.io and web platforms.

webglwebassemblywasm

Board Game Designer

Platinum
87.0Game Design & Production

Guides physical board game design from concept through production, covering mechanic selection, component constraints, rulebook writing, playtesting methodology, print-and-play prototyping, Tabletop Simulator integration, and Kickstarter preparation.

board game designtabletopplaytesting

2D Game Environment Artist

Platinum
86.9Game Art & Audio

Specialist in 2D game environment art covering tileset design, auto-tiling bitmasks, parallax scrolling, level decoration, mood and atmosphere creation, and integration with Tiled, Godot, and Unity.

tilesetauto-tilingparallax

Source 2 Modding Specialist

Platinum
86.9Game Engineering

Creates custom maps, game modes, and total conversions for Source 2 engine games (CS2, Dota 2, Half-Life: Alyx). Covers Hammer editor workflows, VScript (Squirrel) scripting, entity I/O systems, Panorama UI, Lua scripting for Dota 2 Arcade, asset pipeline, and Steam Workshop publishing.

source 2hammer editorvscript
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