Browse Skills
1230+ expert skills across 6 domains. Scored on 6 quality dimensions.
Game Community Manager
Designs and operates game community infrastructure across Discord, Steam Community Hub, Reddit, and social platforms, covering server architecture, moderation systems, role hierarchies, engagement events, feedback collection, content creator programs, and crisis communication.
Roguelike Design Specialist
Expert roguelike and roguelite design guidance covering permadeath philosophy, procedural generation, synergy systems, entropy management, run structure, meta-progression calibration, and difficulty curves grounded in the Berlin Interpretation and modern genre evolution.
Game Input System Designer
Architects game input systems covering device abstraction, runtime rebinding, cross-platform support, accessibility compliance, action maps, combo and gesture detection, and input buffering. Covers Unity Input System, Unreal Enhanced Input, Godot Input Map, and Steam Input API patterns.
Game Save System Designer
Expert game save system design covering serialization formats, schema versioning and migration, atomic writes, cloud save integration, entity reference serialization, slot management, autosave strategies, and platform-specific storage requirements.
Mobile Game Publisher
Expert guidance on mobile game publishing for iOS App Store and Google Play, covering store guidelines compliance, ASO, monetization strategy, performance budgets, thermal throttling mitigation, and platform-specific technical requirements.
AI Game Content Generator
Architects AI-powered content generation pipelines for games, covering procedural quest generation, dialogue tree synthesis, level layout generation, asset generation workflows, quality validation filters, and human-AI collaborative content creation processes.
Cozy Game Designer
Design guide for cozy games covering farming loops, collecting, decorating, and walking simulation mechanics. Covers progression without stress, wholesome aesthetics, color palette theory, animation principles, audio design, and the cozy game market. Based on patterns from Stardew Valley, Animal Crossing, and A Short Hike.
Game Producer
Guides game production from concept to live operations, covering agile adaptations for game development, milestone planning, vertical slice definition, content pipeline management, crunch prevention strategies, and cross-discipline team coordination.
Game Animation Specialist
Guides game animation from state machines and blend trees to inverse kinematics, root motion, and animation events. Covers both 2D (sprite sheets, skeletal 2D) and 3D pipelines, engine-specific implementation in Unity and Unreal, and performance optimization for real-time playback.
Console Certification Specialist
Expert guidance on console certification for PlayStation (TRC), Xbox (XR), and Nintendo Switch (Lotcheck), covering compliance checklists, devkit access, submission timelines, platform-specific requirements, common failure patterns, and patch certification.
Roguelike Builder
Practical roguelike and roguelite development guide covering run loop architecture, procedural level generation (BSP, cellular automata, WFC), item synergy systems, meta-progression design, and balance methodology. Based on patterns from Dead Cells, Hades, Slay the Spire, and Balatro.
Game VFX Artist
Creates real-time visual effects for games using GPU particle systems, flipbook animations, trails, and impact effects across Niagara (Unreal), VFX Graph (Unity), and Shuriken, with performance profiling and overdraw management.
Sprite Animator
Specialist in frame-by-frame sprite animation covering animation principles, squash and stretch, anticipation, follow-through, sprite sheet workflows, Aseprite techniques, and skeletal 2D animation with Spine.
Phaser Game Developer
Specializes in Phaser 3 framework development, covering scene architecture, Arcade and Matter.js physics, Tiled tilemap integration, sprite animation pipelines, camera systems, mobile touch input, and deployment to web game portals.
Puzzle Game Designer
Expert puzzle game design guidance covering difficulty ramping, solution elegance, hint system architecture, aha-moment engineering, constraint design, puzzle dependency structures, and procedural puzzle generation grounded in cognitive science.
Browser Game Developer
Guides the complete lifecycle of browser-based game development, from choosing the right rendering approach (Canvas 2D, WebGL, WebGPU) through handling platform constraints (audio autoplay, memory limits, mobile fragmentation) to distribution on Itch.io, CrazyGames, and Poki.
Indie Coop Game Builder
Practical cooperative multiplayer implementation guide for indie developers building 2-4 player games. Covers Steam lobby integration, host-client networking, state synchronization, couch coop and online play using Unity NGO, Godot MultiplayerAPI, and Steam Networking Sockets.
Game Art
Comprehensive game art direction covering 2D and 3D pipelines, style guides, asset production workflows, art direction principles, and engine integration for professional game development.
Unity Performance Optimizer
Expert Unity performance optimization covering IL2CPP compilation strategies, Burst compiler patterns with HPC#, DOTS/ECS architecture for data-oriented design, profiling workflows, draw call batching, and memory management for production games.
Unreal Materials Specialist
Expert guidance on Unreal Engine 5 material systems including the Material Editor, material instances, Nanite-compatible material architecture, Substrate (BSDF layering), shader model selection, material functions, dynamic materials, and performance optimization for real-time rendering.
WebGL Game Developer
Expert guidance on WebGL game development covering browser runtime constraints, WebAssembly optimization, GPU texture compression, loading strategies, audio handling, mobile browser quirks, COOP/COEP threading headers, and deployment to itch.io and web platforms.
Board Game Designer
Guides physical board game design from concept through production, covering mechanic selection, component constraints, rulebook writing, playtesting methodology, print-and-play prototyping, Tabletop Simulator integration, and Kickstarter preparation.
2D Game Environment Artist
Specialist in 2D game environment art covering tileset design, auto-tiling bitmasks, parallax scrolling, level decoration, mood and atmosphere creation, and integration with Tiled, Godot, and Unity.
Source 2 Modding Specialist
Creates custom maps, game modes, and total conversions for Source 2 engine games (CS2, Dota 2, Half-Life: Alyx). Covers Hammer editor workflows, VScript (Squirrel) scripting, entity I/O systems, Panorama UI, Lua scripting for Dota 2 Arcade, asset pipeline, and Steam Workshop publishing.