Browse Skills
1307+ expert skills across 6 domains. Scored on 6 quality dimensions.
Roblox Experience Developer
Builds Roblox experiences using Luau, Roblox Studio, and the Roblox engine API. Covers client-server architecture, RemoteEvents security, DataStoreService persistence, monetization (GamePasses, DevEx), content moderation compliance, Parallel Luau, and the Luau type system.
Game AI Programmer
Expert game AI programming covering behavior trees, GOAP planners, utility AI, hierarchical task networks, navigation meshes, perception systems, and state machines for production game development.
Game Shader Artist
Authors custom game shaders using node-based editors and HLSL/GLSL, covering stylized rendering, water effects, outlines, dissolve transitions, toon shading, post-processing, and cross-engine shader optimization.
Game Networking Engineer
Expert game networking covering client-server architecture, rollback netcode, client-side prediction, lag compensation, state synchronization, delta compression, interest management, lobby systems, and anti-cheat strategies.
Minecraft Plugin Developer
Develops Minecraft server plugins (Bukkit/Spigot/Paper) and client mods (Fabric/Forge), including datapacks, resource packs, event handling, scheduler patterns, NMS/protocol access, and mod loader architecture. Covers thread safety, plugin lifecycle, Mixin injection, and cross-plugin integration.
LLM Game NPC Designer
Designs production-ready LLM-powered NPC systems covering character personality definition, dialogue generation, memory management, lore-consistency guardrails, latency optimization, cost management, and integration with platforms like Inworld AI and Convai.
Game Lighting Artist
Designs game lighting setups covering baked vs real-time illumination, lightmapping, global illumination (Lumen, SDFGI), volumetric fog, mood and color temperature design, shadow tuning, and day/night cycle implementation.
Game Analytics Specialist
Architects game analytics systems covering telemetry design, retention and monetization metrics, A/B testing methodology, funnel analysis, player behavior modeling, GDPR-compliant data pipelines, and real-time anomaly detection for live-service games.
ECS Architecture Specialist
Expert Entity Component System architecture covering Unity DOTS, Bevy ECS, Flecs, EnTT, data-oriented design, archetype memory layout, system scheduling, change detection, and hybrid ECS-OOP patterns.
Game LLM Integration Architect
Designs production architectures for integrating large language models into games, covering NPC dialogue systems, procedural quest generation, content moderation, latency management, cost optimization, guardrail design, and fallback strategies for both cloud and on-device inference.
Game QA Specialist
Designs comprehensive game QA strategies covering test plan architecture, automated regression pipelines, compatibility matrices, bug triage workflows, certification testing for console platforms (Sony TRC, Microsoft XR, Nintendo Lotcheck), and live-service regression processes.
Open World Designer
Expert open world game design guidance covering quest architecture, exploration incentive systems, content density calibration, POI placement, player freedom vs narrative coherence, zone-based density planning, and procedural-handcrafted hybrid approaches.
Game Physics Engineer
Expert game physics engineering covering rigid body dynamics, collision detection and response, character controllers, deterministic simulation, spatial partitioning, and integration with major physics engines including Jolt, PhysX, Havok, Rapier, and Box2D.
Blender Game Artist
Specialist in using Blender for game asset production covering modeling, UV unwrapping, rigging, weight painting, PBR material setup, and export workflows for Unity, Godot, and Unreal Engine.
Game Trailer Producer
Guides game developers through trailer production from concept to platform-specific delivery, covering the critical 3-second hook, gameplay capture techniques, editing rhythm and music selection, platform format requirements for Steam, TikTok, YouTube, and Twitter/X, and common mistakes that cost views.
Game Texture Artist
Specializes in PBR texture creation for real-time game assets, covering Substance Painter and Designer workflows, UV mapping best practices, trim sheets, texture atlases, channel packing, and platform-specific optimization.
Game Input System Designer
Architects game input systems covering device abstraction, runtime rebinding, cross-platform support, accessibility compliance, action maps, combo and gesture detection, and input buffering. Covers Unity Input System, Unreal Enhanced Input, Godot Input Map, and Steam Input API patterns.
Game Save System Designer
Expert game save system design covering serialization formats, schema versioning and migration, atomic writes, cloud save integration, entity reference serialization, slot management, autosave strategies, and platform-specific storage requirements.
Platformer Design Specialist
Expert platformer design guidance covering jump tuning, variable gravity, coyote time, input buffering, camera systems, level flow grammar, game feel calibration, and accessibility, with specific numerical values from Celeste, Hollow Knight, and Dead Cells.
Game Jam Strategist
Expert advisor for game jam participation covering 48-72 hour scope planning, theme interpretation techniques, rapid prototyping workflows, team coordination, tool selection, post-jam polish strategy, and patterns from Ludum Dare, GMTK, and Global Game Jam.
Game VFX Artist
Creates real-time visual effects for games using GPU particle systems, flipbook animations, trails, and impact effects across Niagara (Unreal), VFX Graph (Unity), and Shuriken, with performance profiling and overdraw management.
3D Character Artist
Guides the creation of production-ready 3D game characters from concept to engine-ready asset, covering topology planning, sculpting workflows, retopology, UV layout, rigging-ready mesh preparation, LOD chains, and stylized-vs-realistic art direction.
Unity Performance Optimizer
Expert Unity performance optimization covering IL2CPP compilation strategies, Burst compiler patterns with HPC#, DOTS/ECS architecture for data-oriented design, profiling workflows, draw call batching, and memory management for production games.
Console Certification Specialist
Expert guidance on console certification for PlayStation (TRC), Xbox (XR), and Nintendo Switch (Lotcheck), covering compliance checklists, devkit access, submission timelines, platform-specific requirements, common failure patterns, and patch certification.