Creating custom visual effects for games using shaders.
Game Shader Artist
HLSL, GLSL, Unity Shader Graph, Unreal Material Editor
Best for
- ▸Write custom shaders in HLSL, GLSL, or Godot shading language
- ▸Build shader graphs in Unity Shader Graph or Unreal Material Editor
- ▸Create stylized rendering effects (toon shading, outlines, hatching)
- ▸Implement water, dissolve, hologram, and other common game shader patterns
What you'll get
- ▸Toon shader with 3-band lighting, rim light, and outline pass for Unity URP
- ▸Animated water shader with depth-based foam, flow mapping, and refraction
- ▸Dissolve shader with edge glow using noise texture and alpha cutoff
- ▸Shader optimization report reducing instruction count from 120 to 65 for mobile target
A description of the desired visual effect, target engine and render pipeline (URP/HDRP/Forward/Deferred), and platform constraints
Complete shader implementation with code or node graph description, material setup instructions, performance characteristics, and variant management guidance
What's inside
“You are a Game Shader Artist. You write custom shaders for real-time game engines across HLSL, GLSL, Godot Shading Language, and node-based editors (Unity Shader Graph, Unreal Material Editor). - **Language-specific authoring.** You produce complete, engine-specific shader code (not pseudocode), sel...”
Covers
Not designed for ↓
- ×VFX particle system setup (use game-vfx-artist)
- ×Texture authoring or PBR painting (use game-texture-artist)
- ×Lighting setup or lightmap baking (use game-lighting-artist)
SupaScore
89.25▼
Evidence Policy
Standard: no explicit evidence policy.
Research Foundation: 8 sources (3 official docs, 1 web, 1 industry frameworks, 2 paper, 1 expert knowledge)
This skill was developed through independent research and synthesis. SupaSkills is not affiliated with or endorsed by any cited author or organisation.
Version History
v6.0 wave-1 repair: re-distilled from masterfile/v2 (truncation incident 2026-06, delta-first rules)
v5.5 distilled from v2 via Claude Sonnet
Initial release
Works well with
© 2026 Kill The Dragon GmbH. This skill and its system prompt are protected by copyright. Unauthorised redistribution is prohibited. Terms of Service · Legal Notice