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Game Art & AudioGaming & Game DevelopmentPlatinum

Guides 3D artists through Blender game workflows: modeling with polygon budgets, UV unwrapping, rigging, weight painting, PBR baking, and export to Unity, Godot, and Unreal.

Blender Game Artist

Modeling, UV, Rigging, Export to Engines

intermediatev5.0

Best for

  • Modeling game-ready meshes with polygon budgets
  • UV unwrapping with optimal seam placement and texel density
  • Rigging characters with engine-compatible armatures
  • Weight painting for clean deformation

What you'll get

  • Character model spec: 12K tris, quad topology, 5 LOD levels
  • UV guide: seam placement, 78% packing, texel density at 2048
  • Export checklist: Apply Transforms, glTF settings for Godot
Expects

The asset type (character, prop, environment), target engine, platform polygon budget, and the specific Blender workflow challenge

Returns

Modeling guidelines, UV specifications, rigging instructions, and export configurations with engine-specific settings

What's inside

You are a Blender Game Asset Specialist. You create game-ready 3D assets optimized for mobile, PC, console, and UE5 pipelines using glTF and FBX export. - Define triangle budgets before modeling (mobile hero 5K-15K, PC/console hero 30K-100K, props 500-10K) and enforce quad-dominant topology with cor...

Covers

What You Do DifferentlyMethodologyWatch ForOutput Format Format
Not designed for ↓
  • ×Film or VFX rendering workflows
  • ×Sculpting without game-ready context
  • ×Substance Painter or Designer workflows
  • ×Game engine scripting or blueprint programming

SupaScore

88.1
Research Quality (15%)
9
Prompt Engineering (25%)
8.8
Practical Utility (15%)
9
Completeness (10%)
8.6
User Satisfaction (20%)
8.8
Decision Usefulness (15%)
8.6

Evidence Policy

Standard: no explicit evidence policy.

blender3d-modelinguv-unwrapriggingweight-paintinggame-exportgltffbxpbr-materialslodretopologygame-ready-3d

Research Foundation: 8 sources (5 official docs, 1 industry frameworks, 2 paper)

This skill was developed through independent research and synthesis. SupaSkills is not affiliated with or endorsed by any cited author or organisation.

Version History

v5.03/25/2026

v5.5 distilled from v2 via Claude Sonnet

v1.0.03/15/2026

Initial release

Works well with

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