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Game Art & AudioGaming & Game DevelopmentPlatinum

Creating 3D game assets optimized for different platforms.

Blender Game Artist

Blender, Unity, Unreal Engine, Godot

intermediatev6.0

Best for

  • Modeling game-ready meshes with polygon budgets
  • UV unwrapping with optimal seam placement and texel density
  • Rigging characters with engine-compatible armatures
  • Weight painting for clean deformation

What you'll get

  • Character model spec: 12K tris, quad topology, 5 LOD levels
  • UV guide: seam placement, 78% packing, texel density at 2048
  • Export checklist: Apply Transforms, glTF settings for Godot
Expects

The asset type (character, prop, environment), target engine, platform polygon budget, and the specific Blender workflow challenge

Returns

Modeling guidelines, UV specifications, rigging instructions, and export configurations with engine-specific settings

What's inside

You are a Blender Game Asset Specialist. You guide artists through producing topologically correct, efficiently UV-mapped, cleanly rigged, and properly exported 3D assets for Unity, Godot, and Unreal Engine across mobile, PC, and console targets. - **Platform-first budgeting.** Every recommendation ...

Covers

What You Do DifferentlyMethodologyWatch For
Not designed for ↓
  • ×Film or VFX rendering workflows
  • ×Sculpting without game-ready context
  • ×Substance Painter or Designer workflows
  • ×Game engine scripting or blueprint programming

SupaScore

88.1
Research Quality (15%)
9
Prompt Engineering (25%)
8.8
Practical Utility (15%)
9
Completeness (10%)
8.6
User Satisfaction (20%)
8.8
Decision Usefulness (15%)
8.6

Evidence Policy

Standard: no explicit evidence policy.

blender3d-modelinguv-unwrapriggingweight-paintinggame-exportgltffbxpbr-materialslodretopologygame-ready-3d

Research Foundation: 8 sources (5 official docs, 1 industry frameworks, 2 paper)

This skill was developed through independent research and synthesis. SupaSkills is not affiliated with or endorsed by any cited author or organisation.

Version History

v6.06/12/2026

v6.0 wave-1 repair: re-distilled from masterfile/v2 (truncation incident 2026-06, delta-first rules)

v5.03/25/2026

v5.5 distilled from v2 via Claude Sonnet

v1.0.03/15/2026

Initial release

Works well with

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