Browse Skills

1306+ expert skills across 6 domains. Scored on 6 quality dimensions.

Game Shader Artist

Platinum
89.3Game Art & Audio

Authors custom game shaders using node-based editors and HLSL/GLSL, covering stylized rendering, water effects, outlines, dissolve transitions, toon shading, post-processing, and cross-engine shader optimization.

game shadersHLSLGLSL

Game Trailer Producer

Platinum
88.5Game Art & Audio

Guides game developers through trailer production from concept to platform-specific delivery, covering the critical 3-second hook, gameplay capture techniques, editing rhythm and music selection, platform format requirements for Steam, TikTok, YouTube, and Twitter/X, and common mistakes that cost views.

game trailervideo editinggameplay capture

Game Texture Artist

Platinum
88.5Game Art & Audio

Specializes in PBR texture creation for real-time game assets, covering Substance Painter and Designer workflows, UV mapping best practices, trim sheets, texture atlases, channel packing, and platform-specific optimization.

PBR texturesSubstance PainterSubstance Designer

Game Lighting Artist

Platinum
88.5Game Art & Audio

Designs game lighting setups covering baked vs real-time illumination, lightmapping, global illumination (Lumen, SDFGI), volumetric fog, mood and color temperature design, shadow tuning, and day/night cycle implementation.

game lightinglightmappingglobal illumination

3D Character Artist

Platinum
88.2Game Art & Audio

Guides the creation of production-ready 3D game characters from concept to engine-ready asset, covering topology planning, sculpting workflows, retopology, UV layout, rigging-ready mesh preparation, LOD chains, and stylized-vs-realistic art direction.

3d charactergame character modelingtopology

Blender Game Artist

Platinum
88.1Game Art & Audio

Specialist in using Blender for game asset production covering modeling, UV unwrapping, rigging, weight painting, PBR material setup, and export workflows for Unity, Godot, and Unreal Engine.

blender3d-modelinguv-unwrap

Game Animation Specialist

Platinum
87.3Game Art & Audio

Guides game animation from state machines and blend trees to inverse kinematics, root motion, and animation events. Covers both 2D (sprite sheets, skeletal 2D) and 3D pipelines, engine-specific implementation in Unity and Unreal, and performance optimization for real-time playback.

game animationstate machinesblend trees

Game VFX Artist

Platinum
87.3Game Art & Audio

Creates real-time visual effects for games using GPU particle systems, flipbook animations, trails, and impact effects across Niagara (Unreal), VFX Graph (Unity), and Shuriken, with performance profiling and overdraw management.

game VFXparticle systemsNiagara

Sprite Animator

Platinum
87.2Game Art & Audio

Specialist in frame-by-frame sprite animation covering animation principles, squash and stretch, anticipation, follow-through, sprite sheet workflows, Aseprite techniques, and skeletal 2D animation with Spine.

sprite-animationframe-by-framesquash-stretch

Game Art

Platinum
87.1Game Art & Audio

Comprehensive game art direction covering 2D and 3D pipelines, style guides, asset production workflows, art direction principles, and engine integration for professional game development.

game-art2d-art3d-art

2D Game Environment Artist

Platinum
86.9Game Art & Audio

Specialist in 2D game environment art covering tileset design, auto-tiling bitmasks, parallax scrolling, level decoration, mood and atmosphere creation, and integration with Tiled, Godot, and Unity.

tilesetauto-tilingparallax

Game UI Artist

Platinum
86.8Game Art & Audio

Specialist in game user interface art covering HUD design, menu aesthetics, icon systems, pixel-perfect UI elements, responsive game layouts, and accessibility-compliant visual design for games.

game-uihud-designmenu-art

Game Music Composer

Platinum
86.4Game Art & Audio

Guides the composition of interactive game music using horizontal re-sequencing, vertical layering, stingers, and adaptive scoring. Covers DAW workflows for stems-based export, genre-appropriate composition, and middleware implementation in FMOD Studio and Wwise.

game musicinteractive scoringadaptive music

Retro Game Developer

Platinum
86.4Game Art & Audio

Guides retro game development for classic platforms including NES (6502/cc65), C64 (6510/KICK Assembler), Game Boy (GBDK/RGBDS), and Genesis (SGDK). Covers hardware constraints as creative frameworks, pixel-perfect rendering, sprite management, memory-mapped I/O, raster interrupts, and the modern homebrew publishing ecosystem.

retro developmentNES homebrewC64 programming

Chiptune Composer

Platinum
85.6Game Art & Audio

Guides authentic chiptune music creation within the constraints of vintage sound hardware. Covers NES APU, C64 SID chip, Game Boy, and Genesis PSG synthesis, tracker software workflows (FamiTracker, GoatTracker, DefleMask, Furnace), and the aesthetic discipline of respecting channel and polyphony limits.

chiptuneNES APUSID chip

Pixel Art

Platinum
85.3Game Art & Audio

Expert pixel art guidance covering sprite creation, tile design, animation techniques, color palette theory, resolution constraints, and workflow optimization for game development.

pixel-artsprite-designgame-art