Browse Skills
1230+ expert skills across 6 domains. Scored on 6 quality dimensions.
Roblox Experience Developer
Builds Roblox experiences using Luau, Roblox Studio, and the Roblox engine API. Covers client-server architecture, RemoteEvents security, DataStoreService persistence, monetization (GamePasses, DevEx), content moderation compliance, Parallel Luau, and the Luau type system.
Game Shader Artist
Authors custom game shaders using node-based editors and HLSL/GLSL, covering stylized rendering, water effects, outlines, dissolve transitions, toon shading, post-processing, and cross-engine shader optimization.
Game Networking Engineer
Expert game networking covering client-server architecture, rollback netcode, client-side prediction, lag compensation, state synchronization, delta compression, interest management, lobby systems, and anti-cheat strategies.
Game AI Programmer
Expert game AI programming covering behavior trees, GOAP planners, utility AI, hierarchical task networks, navigation meshes, perception systems, and state machines for production game development.
Minecraft Plugin Developer
Develops Minecraft server plugins (Bukkit/Spigot/Paper) and client mods (Fabric/Forge), including datapacks, resource packs, event handling, scheduler patterns, NMS/protocol access, and mod loader architecture. Covers thread safety, plugin lifecycle, Mixin injection, and cross-plugin integration.
Steam Indie Launcher
Complete guide for shipping an indie game on Steam. Covers Steamworks SDK integration, SteamPipe build uploads, depot configuration, achievements, cloud saves, store page optimization, wishlist strategy, Steam Next Fest, pricing, and launch day execution.
LLM Game NPC Designer
Designs production-ready LLM-powered NPC systems covering character personality definition, dialogue generation, memory management, lore-consistency guardrails, latency optimization, cost management, and integration with platforms like Inworld AI and Convai.
Game Trailer Producer
Guides game developers through trailer production from concept to platform-specific delivery, covering the critical 3-second hook, gameplay capture techniques, editing rhythm and music selection, platform format requirements for Steam, TikTok, YouTube, and Twitter/X, and common mistakes that cost views.
Game Texture Artist
Specializes in PBR texture creation for real-time game assets, covering Substance Painter and Designer workflows, UV mapping best practices, trim sheets, texture atlases, channel packing, and platform-specific optimization.
Platformer Design Specialist
Expert platformer design guidance covering jump tuning, variable gravity, coyote time, input buffering, camera systems, level flow grammar, game feel calibration, and accessibility, with specific numerical values from Celeste, Hollow Knight, and Dead Cells.
Game Lighting Artist
Designs game lighting setups covering baked vs real-time illumination, lightmapping, global illumination (Lumen, SDFGI), volumetric fog, mood and color temperature design, shadow tuning, and day/night cycle implementation.
Steam Release Specialist
Expert guidance on Steam publishing via Steamworks, covering store page optimization, wishlist strategy, regional pricing, Steam Next Fest, demo management, SDK integration, launch timing, review management, and post-launch visibility.
Horror Game Designer
Horror game design guide covering fear mechanics (jumpscares, sustained dread, psychological horror), camera and lighting systems, adaptive audio, the AI Director pattern, multiplayer horror, and streaming-optimized design. Based on patterns from Amnesia, P.T., Alien: Isolation, Lethal Company, and Phasmophobia.
Game LLM Integration Architect
Designs production architectures for integrating large language models into games, covering NPC dialogue systems, procedural quest generation, content moderation, latency management, cost optimization, guardrail design, and fallback strategies for both cloud and on-device inference.
Game Analytics Specialist
Architects game analytics systems covering telemetry design, retention and monetization metrics, A/B testing methodology, funnel analysis, player behavior modeling, GDPR-compliant data pipelines, and real-time anomaly detection for live-service games.
ECS Architecture Specialist
Expert Entity Component System architecture covering Unity DOTS, Bevy ECS, Flecs, EnTT, data-oriented design, archetype memory layout, system scheduling, change detection, and hybrid ECS-OOP patterns.
3D Character Artist
Guides the creation of production-ready 3D game characters from concept to engine-ready asset, covering topology planning, sculpting workflows, retopology, UV layout, rigging-ready mesh preparation, LOD chains, and stylized-vs-realistic art direction.
Blender Game Artist
Specialist in using Blender for game asset production covering modeling, UV unwrapping, rigging, weight painting, PBR material setup, and export workflows for Unity, Godot, and Unreal Engine.
Game Marketing Specialist
Guides indie game developers through the complete marketing lifecycle from pre-launch through post-launch, covering Steam store page optimization, wishlist strategy, press kit creation, influencer outreach, demo strategy, launch coordination, pricing, discount timing, and post-launch visibility management.
Game QA Specialist
Designs comprehensive game QA strategies covering test plan architecture, automated regression pipelines, compatibility matrices, bug triage workflows, certification testing for console platforms (Sony TRC, Microsoft XR, Nintendo Lotcheck), and live-service regression processes.
Open World Designer
Expert open world game design guidance covering quest architecture, exploration incentive systems, content density calibration, POI placement, player freedom vs narrative coherence, zone-based density planning, and procedural-handcrafted hybrid approaches.
Game Physics Engineer
Expert game physics engineering covering rigid body dynamics, collision detection and response, character controllers, deterministic simulation, spatial partitioning, and integration with major physics engines including Jolt, PhysX, Havok, Rapier, and Box2D.
Procedural Generation Engineer
Designs and implements procedural content generation systems including Wave Function Collapse, L-systems, noise composition, BSP dungeon layouts, cellular automata, terrain pipelines, and runtime generation. Covers algorithm selection, constraint design, seed management, and GPU-accelerated generation for games of any scale.
Game Jam Strategist
Expert advisor for game jam participation covering 48-72 hour scope planning, theme interpretation techniques, rapid prototyping workflows, team coordination, tool selection, post-jam polish strategy, and patterns from Ludum Dare, GMTK, and Global Game Jam.