Browse Skills

1307+ expert skills across 6 domains. Scored on 6 quality dimensions.

Game Development

Gold
84.1Game Engineering

Comprehensive game development guidance covering engine selection, architecture patterns, performance optimization, and production workflows across Unity, Unreal, and Godot.

game-developmentgame-engineunity

Game Marketing Specialist

Gold
84.0Game Design & Production

Guides indie game developers through the complete marketing lifecycle from pre-launch through post-launch, covering Steam store page optimization, wishlist strategy, press kit creation, influencer outreach, demo strategy, launch coordination, pricing, discount timing, and post-launch visibility management.

game marketingsteam optimizationwishlist strategy

Pixel Art

Gold
83.8Game Art & Audio

Expert pixel art guidance covering sprite creation, tile design, animation techniques, color palette theory, resolution constraints, and workflow optimization for game development.

pixel-artsprite-designgame-art

C64 Programmer

Gold
83.8Game Engineering

Guides Commodore 64 programming covering 6502/6510 assembly, VIC-II graphics (character mode, bitmap mode, hardware sprites), SID audio synthesis, raster interrupts, sprite multiplexing, BASIC integration, and demo scene techniques.

commodore 646510 assemblyvic-ii

Game Writing

Gold
83.8Game Design & Production

Expert guidance for game writing including dialogue systems, branching narratives, world-building, lore design, bark systems, and interactive fiction tooling with Ink and Yarn Spinner.

game-writingnarrative-designbranching-dialogue

Game Humor Writer

Gold
83.8Game Design & Production

Specialist in comedy writing for games covering interactive timing, player agency in humor, absurdist game design, dialogue comedy, callback systems, escalation mechanics, comedic environmental storytelling, satire, and the structural challenges of humor in non-linear media.

game-humorcomedy-writingdialogue-comedy

Idle Game Designer

Gold
83.6Game Design & Production

Guides design of idle and incremental games covering prestige mechanics, exponential scaling mathematics, offline progress algorithms, big number formatting, engagement curve tuning, and ethical monetization within the Cookie Clicker to Melvor Idle design lineage.

idle gameincrementalclicker

Level Design Specialist

Gold
83.3Game Design & Production

Specialist in level design covering pacing curves, spatial storytelling, teaching through design, metrics standards, blockout workflows, playtesting methodology, and environmental guidance systems.

level-designspatial-compositionpacing

Roguelike Builder

Gold
83.3Game Design & Production

Practical roguelike and roguelite development guide covering run loop architecture, procedural level generation (BSP, cellular automata, WFC), item synergy systems, meta-progression design, and balance methodology. Based on patterns from Dead Cells, Hades, Slay the Spire, and Balatro.

roguelikerogueliteprocedural-generation

Game Balance Specialist

Gold
82.8Game Design & Production

Specialist in game balancing covering statistical methods, spreadsheet-driven stat modeling, DPS normalization, Monte Carlo simulation, meta tracking, power curves, Elo/Glicko matchmaking, A/B testing, cost curves, and live-service balance iteration.

game-balancedps-calculationmonte-carlo

Board Game Designer

Gold
82.5Game Design & Production

Guides physical board game design from concept through production, covering mechanic selection, component constraints, rulebook writing, playtesting methodology, print-and-play prototyping, Tabletop Simulator integration, and Kickstarter preparation.

board game designtabletopplaytesting

NES Homebrew Developer

Gold
81.3Game Engineering

Guides development of original NES games using 6502 assembly and cc65 C, covering PPU rendering, APU audio, mapper configuration, sprite management, and ROM building within the authentic hardware constraints of the Ricoh 2A03.

nes6502 assemblycc65
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