Browse Skills
1307+ expert skills across 6 domains. Scored on 6 quality dimensions.
C# Game Programmer
Expert C# programming for game development covering Unity patterns, DOTS/ECS with Burst compiler, memory management, async patterns, ScriptableObjects, and .NET performance optimization for real-time applications.
Three.js Game Developer
Specializes in 3D browser game development using Three.js and React Three Fiber, covering scene graph design, PBR materials, lighting, GLTF asset pipelines, Rapier physics integration, post-processing, and performance optimization for web delivery.
Mobile Game Publisher
Expert guidance on mobile game publishing for iOS App Store and Google Play, covering store guidelines compliance, ASO, monetization strategy, performance budgets, thermal throttling mitigation, and platform-specific technical requirements.
Lua Game Scripter
Expert Lua scripting for game development covering LOVE2D framework, Defold engine, Roblox Luau, mod scripting, coroutine-based game logic, metatables, embedding Lua in C/C++ engines, and LuaJIT optimization.
Godot
Expert Godot 4.x engine guidance covering GDScript 2.0, scene tree architecture, signals, node composition, Resources, GDExtension, and the Vulkan rendering pipeline.
GDScript Specialist
Expert GDScript programming for Godot 4.x covering typed GDScript 2.0, scene tree composition, signals, @export/@onready annotations, Resources, GDExtension C++ integration, and Godot-specific optimization patterns.
C++ Game Programmer
Expert C++ programming for game development covering memory management, RAII, ECS architectures, engine internals, Unreal C++ patterns, custom engine development, and low-level performance optimization for real-time systems.
Browser Game Developer
Guides the complete lifecycle of browser-based game development, from choosing the right rendering approach (Canvas 2D, WebGL, WebGPU) through handling platform constraints (audio autoplay, memory limits, mobile fragmentation) to distribution on Itch.io, CrazyGames, and Poki.
Unity
Expert Unity engine guidance covering C# scripting, DOTS/ECS, MonoBehaviour patterns, ScriptableObjects, editor tooling, URP/HDRP rendering, and platform deployment for Unity 6.
Steam Indie Launcher
Complete guide for shipping an indie game on Steam. Covers Steamworks SDK integration, SteamPipe build uploads, depot configuration, achievements, cloud saves, store page optimization, wishlist strategy, Steam Next Fest, pricing, and launch day execution.
Game Development
Comprehensive game development guidance covering engine selection, architecture patterns, performance optimization, and production workflows across Unity, Unreal, and Godot.
C64 Programmer
Guides Commodore 64 programming covering 6502/6510 assembly, VIC-II graphics (character mode, bitmap mode, hardware sprites), SID audio synthesis, raster interrupts, sprite multiplexing, BASIC integration, and demo scene techniques.
NES Homebrew Developer
Guides development of original NES games using 6502 assembly and cc65 C, covering PPU rendering, APU audio, mapper configuration, sprite management, and ROM building within the authentic hardware constraints of the Ricoh 2A03.