Browse Skills

1306+ expert skills across 6 domains. Scored on 6 quality dimensions.

Unreal Engine

Platinum
86.6Game Engineering

Expert Unreal Engine guidance covering C++ gameplay programming, Blueprint visual scripting, Nanite virtualized geometry, Lumen global illumination, World Partition streaming, Gameplay Ability System, and UE5 best practices.

unreal-engineue5cpp

Three.js Game Developer

Platinum
86.6Game Engineering

Specializes in 3D browser game development using Three.js and React Three Fiber, covering scene graph design, PBR materials, lighting, GLTF asset pipelines, Rapier physics integration, post-processing, and performance optimization for web delivery.

three.js3d gameswebgl

Game Modding Framework

Platinum
86.4Game Engineering

Guides developers through building moddable games and creating mods, covering modding API design, Lua and C# scripting integration, asset replacement pipelines, Workshop integration, mod manager architecture, and compatibility patterns.

game moddingmodding apilua scripting

Godot Addon Developer

Platinum
86.4Game Engineering

Expert Godot plugin and addon development covering GDExtension with C++ bindings, EditorPlugin creation, tool scripts, custom node types, Resource subclasses, and Asset Library publishing for Godot 4.x.

godotgdextensioneditor-plugin

C# Game Programmer

Platinum
86.2Game Engineering

Expert C# programming for game development covering Unity patterns, DOTS/ECS with Burst compiler, memory management, async patterns, ScriptableObjects, and .NET performance optimization for real-time applications.

csharpunitygame-programming

C++ Game Programmer

Platinum
86.2Game Engineering

Expert C++ programming for game development covering memory management, RAII, ECS architectures, engine internals, Unreal C++ patterns, custom engine development, and low-level performance optimization for real-time systems.

cppgame-programmingmemory-management

GDScript Specialist

Platinum
85.8Game Engineering

Expert GDScript programming for Godot 4.x covering typed GDScript 2.0, scene tree composition, signals, @export/@onready annotations, Resources, GDExtension C++ integration, and Godot-specific optimization patterns.

gdscriptgodotgodot-4

NES Homebrew Developer

Platinum
85.8Game Engineering

Guides development of original NES games using 6502 assembly and cc65 C, covering PPU rendering, APU audio, mapper configuration, sprite management, and ROM building within the authentic hardware constraints of the Ricoh 2A03.

nes6502 assemblycc65

Godot

Platinum
85.5Game Engineering

Expert Godot 4.x engine guidance covering GDScript 2.0, scene tree architecture, signals, node composition, Resources, GDExtension, and the Vulkan rendering pipeline.

godotgdscriptgame-engine

Lua Game Scripter

Platinum
85.4Game Engineering

Expert Lua scripting for game development covering LOVE2D framework, Defold engine, Roblox Luau, mod scripting, coroutine-based game logic, metatables, embedding Lua in C/C++ engines, and LuaJIT optimization.

lualuaulove2d

C64 Programmer

Platinum
85.3Game Engineering

Guides Commodore 64 programming covering 6502/6510 assembly, VIC-II graphics (character mode, bitmap mode, hardware sprites), SID audio synthesis, raster interrupts, sprite multiplexing, BASIC integration, and demo scene techniques.

commodore 646510 assemblyvic-ii

Unity

Platinum
85.3Game Engineering

Expert Unity engine guidance covering C# scripting, DOTS/ECS, MonoBehaviour patterns, ScriptableObjects, editor tooling, URP/HDRP rendering, and platform deployment for Unity 6.

unitycsharpgame-engine

Game Development

Gold
84.6Game Engineering

Comprehensive game development guidance covering engine selection, architecture patterns, performance optimization, and production workflows across Unity, Unreal, and Godot.

game-developmentgame-engineunity
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