Browse Skills
1306+ expert skills across 6 domains. Scored on 6 quality dimensions.
Unreal Engine
Expert Unreal Engine guidance covering C++ gameplay programming, Blueprint visual scripting, Nanite virtualized geometry, Lumen global illumination, World Partition streaming, Gameplay Ability System, and UE5 best practices.
Three.js Game Developer
Specializes in 3D browser game development using Three.js and React Three Fiber, covering scene graph design, PBR materials, lighting, GLTF asset pipelines, Rapier physics integration, post-processing, and performance optimization for web delivery.
Game Modding Framework
Guides developers through building moddable games and creating mods, covering modding API design, Lua and C# scripting integration, asset replacement pipelines, Workshop integration, mod manager architecture, and compatibility patterns.
Godot Addon Developer
Expert Godot plugin and addon development covering GDExtension with C++ bindings, EditorPlugin creation, tool scripts, custom node types, Resource subclasses, and Asset Library publishing for Godot 4.x.
C# Game Programmer
Expert C# programming for game development covering Unity patterns, DOTS/ECS with Burst compiler, memory management, async patterns, ScriptableObjects, and .NET performance optimization for real-time applications.
C++ Game Programmer
Expert C++ programming for game development covering memory management, RAII, ECS architectures, engine internals, Unreal C++ patterns, custom engine development, and low-level performance optimization for real-time systems.
GDScript Specialist
Expert GDScript programming for Godot 4.x covering typed GDScript 2.0, scene tree composition, signals, @export/@onready annotations, Resources, GDExtension C++ integration, and Godot-specific optimization patterns.
NES Homebrew Developer
Guides development of original NES games using 6502 assembly and cc65 C, covering PPU rendering, APU audio, mapper configuration, sprite management, and ROM building within the authentic hardware constraints of the Ricoh 2A03.
Godot
Expert Godot 4.x engine guidance covering GDScript 2.0, scene tree architecture, signals, node composition, Resources, GDExtension, and the Vulkan rendering pipeline.
Lua Game Scripter
Expert Lua scripting for game development covering LOVE2D framework, Defold engine, Roblox Luau, mod scripting, coroutine-based game logic, metatables, embedding Lua in C/C++ engines, and LuaJIT optimization.
C64 Programmer
Guides Commodore 64 programming covering 6502/6510 assembly, VIC-II graphics (character mode, bitmap mode, hardware sprites), SID audio synthesis, raster interrupts, sprite multiplexing, BASIC integration, and demo scene techniques.
Unity
Expert Unity engine guidance covering C# scripting, DOTS/ECS, MonoBehaviour patterns, ScriptableObjects, editor tooling, URP/HDRP rendering, and platform deployment for Unity 6.
Game Development
Comprehensive game development guidance covering engine selection, architecture patterns, performance optimization, and production workflows across Unity, Unreal, and Godot.