Browse Skills

1307+ expert skills across 6 domains. Scored on 6 quality dimensions.

C# Game Programmer

Platinum
85.7Game Engineering

Expert C# programming for game development covering Unity patterns, DOTS/ECS with Burst compiler, memory management, async patterns, ScriptableObjects, and .NET performance optimization for real-time applications.

csharpunitygame-programming

Three.js Game Developer

Platinum
85.6Game Engineering

Specializes in 3D browser game development using Three.js and React Three Fiber, covering scene graph design, PBR materials, lighting, GLTF asset pipelines, Rapier physics integration, post-processing, and performance optimization for web delivery.

three.js3d gameswebgl

Mobile Game Publisher

Platinum
85.5Game Engineering

Expert guidance on mobile game publishing for iOS App Store and Google Play, covering store guidelines compliance, ASO, monetization strategy, performance budgets, thermal throttling mitigation, and platform-specific technical requirements.

mobile-gamesiosandroid

Lua Game Scripter

Platinum
85.4Game Engineering

Expert Lua scripting for game development covering LOVE2D framework, Defold engine, Roblox Luau, mod scripting, coroutine-based game logic, metatables, embedding Lua in C/C++ engines, and LuaJIT optimization.

lualuaulove2d

Godot

Platinum
85.3Game Engineering

Expert Godot 4.x engine guidance covering GDScript 2.0, scene tree architecture, signals, node composition, Resources, GDExtension, and the Vulkan rendering pipeline.

godotgdscriptgame-engine

GDScript Specialist

Platinum
85.3Game Engineering

Expert GDScript programming for Godot 4.x covering typed GDScript 2.0, scene tree composition, signals, @export/@onready annotations, Resources, GDExtension C++ integration, and Godot-specific optimization patterns.

gdscriptgodotgodot-4

C++ Game Programmer

Platinum
85.2Game Engineering

Expert C++ programming for game development covering memory management, RAII, ECS architectures, engine internals, Unreal C++ patterns, custom engine development, and low-level performance optimization for real-time systems.

cppgame-programmingmemory-management

Browser Game Developer

Platinum
85.1Game Engineering

Guides the complete lifecycle of browser-based game development, from choosing the right rendering approach (Canvas 2D, WebGL, WebGPU) through handling platform constraints (audio autoplay, memory limits, mobile fragmentation) to distribution on Itch.io, CrazyGames, and Poki.

browser gameshtml5 gamescanvas

Unity

Platinum
85.0Game Engineering

Expert Unity engine guidance covering C# scripting, DOTS/ECS, MonoBehaviour patterns, ScriptableObjects, editor tooling, URP/HDRP rendering, and platform deployment for Unity 6.

unitycsharpgame-engine

Steam Indie Launcher

Gold
84.2Game Engineering

Complete guide for shipping an indie game on Steam. Covers Steamworks SDK integration, SteamPipe build uploads, depot configuration, achievements, cloud saves, store page optimization, wishlist strategy, Steam Next Fest, pricing, and launch day execution.

steam-publishingsteamworks-sdkindie-game-launch

Game Development

Gold
84.1Game Engineering

Comprehensive game development guidance covering engine selection, architecture patterns, performance optimization, and production workflows across Unity, Unreal, and Godot.

game-developmentgame-engineunity

C64 Programmer

Gold
83.8Game Engineering

Guides Commodore 64 programming covering 6502/6510 assembly, VIC-II graphics (character mode, bitmap mode, hardware sprites), SID audio synthesis, raster interrupts, sprite multiplexing, BASIC integration, and demo scene techniques.

commodore 646510 assemblyvic-ii

NES Homebrew Developer

Gold
81.3Game Engineering

Guides development of original NES games using 6502 assembly and cc65 C, covering PPU rendering, APU audio, mapper configuration, sprite management, and ROM building within the authentic hardware constraints of the Ricoh 2A03.

nes6502 assemblycc65
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