Browse Skills

1307+ expert skills across 6 domains. Scored on 6 quality dimensions.

Roblox Experience Developer

Platinum
89.3Game Engineering

Builds Roblox experiences using Luau, Roblox Studio, and the Roblox engine API. Covers client-server architecture, RemoteEvents security, DataStoreService persistence, monetization (GamePasses, DevEx), content moderation compliance, Parallel Luau, and the Luau type system.

robloxluauroblox studio

Game AI Programmer

Platinum
89.0Game Engineering

Expert game AI programming covering behavior trees, GOAP planners, utility AI, hierarchical task networks, navigation meshes, perception systems, and state machines for production game development.

game-aibehavior-treesgoap

Game Networking Engineer

Platinum
88.9Game Engineering

Expert game networking covering client-server architecture, rollback netcode, client-side prediction, lag compensation, state synchronization, delta compression, interest management, lobby systems, and anti-cheat strategies.

game-networkingnetcoderollback

Minecraft Plugin Developer

Platinum
88.8Game Engineering

Develops Minecraft server plugins (Bukkit/Spigot/Paper) and client mods (Fabric/Forge), including datapacks, resource packs, event handling, scheduler patterns, NMS/protocol access, and mod loader architecture. Covers thread safety, plugin lifecycle, Mixin injection, and cross-plugin integration.

minecraftbukkitspigot

ECS Architecture Specialist

Platinum
88.2Game Engineering

Expert Entity Component System architecture covering Unity DOTS, Bevy ECS, Flecs, EnTT, data-oriented design, archetype memory layout, system scheduling, change detection, and hybrid ECS-OOP patterns.

ecsentity-component-systemunity-dots

Game Physics Engineer

Platinum
87.9Game Engineering

Expert game physics engineering covering rigid body dynamics, collision detection and response, character controllers, deterministic simulation, spatial partitioning, and integration with major physics engines including Jolt, PhysX, Havok, Rapier, and Box2D.

game-physicsrigid-bodycollision-detection

Game Input System Designer

Platinum
87.6Game Engineering

Architects game input systems covering device abstraction, runtime rebinding, cross-platform support, accessibility compliance, action maps, combo and gesture detection, and input buffering. Covers Unity Input System, Unreal Enhanced Input, Godot Input Map, and Steam Input API patterns.

input systemsgame controlsaccessibility

Game Save System Designer

Platinum
87.5Game Engineering

Expert game save system design covering serialization formats, schema versioning and migration, atomic writes, cloud save integration, entity reference serialization, slot management, autosave strategies, and platform-specific storage requirements.

save-systemserializationschema-versioning

Unity Performance Optimizer

Platinum
87.0Game Engineering

Expert Unity performance optimization covering IL2CPP compilation strategies, Burst compiler patterns with HPC#, DOTS/ECS architecture for data-oriented design, profiling workflows, draw call batching, and memory management for production games.

unityperformance-optimizationil2cpp

Console Certification Specialist

Platinum
87.0Game Engineering

Expert guidance on console certification for PlayStation (TRC), Xbox (XR), and Nintendo Switch (Lotcheck), covering compliance checklists, devkit access, submission timelines, platform-specific requirements, common failure patterns, and patch certification.

console-certificationplaystationxbox

Procedural Generation Engineer

Platinum
86.9Game Engineering

Designs and implements procedural content generation systems including Wave Function Collapse, L-systems, noise composition, BSP dungeon layouts, cellular automata, terrain pipelines, and runtime generation. Covers algorithm selection, constraint design, seed management, and GPU-accelerated generation for games of any scale.

procedural generationwave function collapsenoise algorithms

Unreal Blueprint Architect

Platinum
86.8Game Engineering

Expert Unreal Engine Blueprint mastery covering visual scripting best practices, Blueprint/C++ interop patterns, nativization, the Gameplay Framework, subsystems, and production-grade Blueprint organization for UE5.

unreal-engineblueprintsvisual-scripting

Unity Multiplayer Architect

Platinum
86.8Game Engineering

Expert Unity multiplayer architecture covering Netcode for GameObjects, Fish-Net, and Mirror frameworks, with guidance on authority models, client-side prediction, relay services, lobby systems, and matchmaking.

unity-multiplayernetcodefish-net

Indie Coop Game Builder

Platinum
86.8Game Engineering

Practical cooperative multiplayer implementation guide for indie developers building 2-4 player games. Covers Steam lobby integration, host-client networking, state synchronization, couch coop and online play using Unity NGO, Godot MultiplayerAPI, and Steam Networking Sockets.

coop-multiplayerindie-gamesteam-networking

Unity Shader Engineer

Platinum
86.8Game Engineering

Expert Unity shader development covering ShaderGraph visual authoring, raw HLSL programming, custom Scriptable Render Pipeline creation, URP/HDRP shader patterns, post-processing effects, and VFX Graph integration.

unity-shadersshadergraphhlsl

Phaser Game Developer

Platinum
86.7Game Engineering

Specializes in Phaser 3 framework development, covering scene architecture, Arcade and Matter.js physics, Tiled tilemap integration, sprite animation pipelines, camera systems, mobile touch input, and deployment to web game portals.

phaser 3game frameworkscene architecture

Game Modding Framework

Platinum
86.4Game Engineering

Guides developers through building moddable games and creating mods, covering modding API design, Lua and C# scripting integration, asset replacement pipelines, Workshop integration, mod manager architecture, and compatibility patterns.

game moddingmodding apilua scripting

Source 2 Modding Specialist

Platinum
86.4Game Engineering

Creates custom maps, game modes, and total conversions for Source 2 engine games (CS2, Dota 2, Half-Life: Alyx). Covers Hammer editor workflows, VScript (Squirrel) scripting, entity I/O systems, Panorama UI, Lua scripting for Dota 2 Arcade, asset pipeline, and Steam Workshop publishing.

source 2hammer editorvscript

Godot Addon Developer

Platinum
86.4Game Engineering

Expert Godot plugin and addon development covering GDExtension with C++ bindings, EditorPlugin creation, tool scripts, custom node types, Resource subclasses, and Asset Library publishing for Godot 4.x.

godotgdextensioneditor-plugin

Unreal Engine

Platinum
86.3Game Engineering

Expert Unreal Engine guidance covering C++ gameplay programming, Blueprint visual scripting, Nanite virtualized geometry, Lumen global illumination, World Partition streaming, Gameplay Ability System, and UE5 best practices.

unreal-engineue5cpp

Unreal Materials Specialist

Platinum
86.3Game Engineering

Expert guidance on Unreal Engine 5 material systems including the Material Editor, material instances, Nanite-compatible material architecture, Substrate (BSDF layering), shader model selection, material functions, dynamic materials, and performance optimization for real-time rendering.

unreal-enginematerialsnanite

JS Game Prototyper

Platinum
86.2Game Engineering

Enables rapid JavaScript game prototyping using lightweight frameworks like Kaboom.js/Kaplay, Excalibur.js, PlayCanvas, and p5.js, with TypeScript patterns, game jam workflow strategies, and fast Itch.io deployment.

game prototypingkaboom.jskaplay

WebGL Game Developer

Platinum
86.0Game Engineering

Expert guidance on WebGL game development covering browser runtime constraints, WebAssembly optimization, GPU texture compression, loading strategies, audio handling, mobile browser quirks, COOP/COEP threading headers, and deployment to itch.io and web platforms.

webglwebassemblywasm

Steam Release Specialist

Platinum
86.0Game Engineering

Expert guidance on Steam publishing via Steamworks, covering store page optimization, wishlist strategy, regional pricing, Steam Next Fest, demo management, SDK integration, launch timing, review management, and post-launch visibility.

steamsteamworksgame-publishing
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