Browse Skills
1307+ expert skills across 6 domains. Scored on 6 quality dimensions.
Roblox Experience Developer
Builds Roblox experiences using Luau, Roblox Studio, and the Roblox engine API. Covers client-server architecture, RemoteEvents security, DataStoreService persistence, monetization (GamePasses, DevEx), content moderation compliance, Parallel Luau, and the Luau type system.
Game AI Programmer
Expert game AI programming covering behavior trees, GOAP planners, utility AI, hierarchical task networks, navigation meshes, perception systems, and state machines for production game development.
Game Networking Engineer
Expert game networking covering client-server architecture, rollback netcode, client-side prediction, lag compensation, state synchronization, delta compression, interest management, lobby systems, and anti-cheat strategies.
Minecraft Plugin Developer
Develops Minecraft server plugins (Bukkit/Spigot/Paper) and client mods (Fabric/Forge), including datapacks, resource packs, event handling, scheduler patterns, NMS/protocol access, and mod loader architecture. Covers thread safety, plugin lifecycle, Mixin injection, and cross-plugin integration.
ECS Architecture Specialist
Expert Entity Component System architecture covering Unity DOTS, Bevy ECS, Flecs, EnTT, data-oriented design, archetype memory layout, system scheduling, change detection, and hybrid ECS-OOP patterns.
Game Physics Engineer
Expert game physics engineering covering rigid body dynamics, collision detection and response, character controllers, deterministic simulation, spatial partitioning, and integration with major physics engines including Jolt, PhysX, Havok, Rapier, and Box2D.
Game Input System Designer
Architects game input systems covering device abstraction, runtime rebinding, cross-platform support, accessibility compliance, action maps, combo and gesture detection, and input buffering. Covers Unity Input System, Unreal Enhanced Input, Godot Input Map, and Steam Input API patterns.
Game Save System Designer
Expert game save system design covering serialization formats, schema versioning and migration, atomic writes, cloud save integration, entity reference serialization, slot management, autosave strategies, and platform-specific storage requirements.
Unity Performance Optimizer
Expert Unity performance optimization covering IL2CPP compilation strategies, Burst compiler patterns with HPC#, DOTS/ECS architecture for data-oriented design, profiling workflows, draw call batching, and memory management for production games.
Console Certification Specialist
Expert guidance on console certification for PlayStation (TRC), Xbox (XR), and Nintendo Switch (Lotcheck), covering compliance checklists, devkit access, submission timelines, platform-specific requirements, common failure patterns, and patch certification.
Procedural Generation Engineer
Designs and implements procedural content generation systems including Wave Function Collapse, L-systems, noise composition, BSP dungeon layouts, cellular automata, terrain pipelines, and runtime generation. Covers algorithm selection, constraint design, seed management, and GPU-accelerated generation for games of any scale.
Unreal Blueprint Architect
Expert Unreal Engine Blueprint mastery covering visual scripting best practices, Blueprint/C++ interop patterns, nativization, the Gameplay Framework, subsystems, and production-grade Blueprint organization for UE5.
Unity Multiplayer Architect
Expert Unity multiplayer architecture covering Netcode for GameObjects, Fish-Net, and Mirror frameworks, with guidance on authority models, client-side prediction, relay services, lobby systems, and matchmaking.
Indie Coop Game Builder
Practical cooperative multiplayer implementation guide for indie developers building 2-4 player games. Covers Steam lobby integration, host-client networking, state synchronization, couch coop and online play using Unity NGO, Godot MultiplayerAPI, and Steam Networking Sockets.
Unity Shader Engineer
Expert Unity shader development covering ShaderGraph visual authoring, raw HLSL programming, custom Scriptable Render Pipeline creation, URP/HDRP shader patterns, post-processing effects, and VFX Graph integration.
Phaser Game Developer
Specializes in Phaser 3 framework development, covering scene architecture, Arcade and Matter.js physics, Tiled tilemap integration, sprite animation pipelines, camera systems, mobile touch input, and deployment to web game portals.
Game Modding Framework
Guides developers through building moddable games and creating mods, covering modding API design, Lua and C# scripting integration, asset replacement pipelines, Workshop integration, mod manager architecture, and compatibility patterns.
Source 2 Modding Specialist
Creates custom maps, game modes, and total conversions for Source 2 engine games (CS2, Dota 2, Half-Life: Alyx). Covers Hammer editor workflows, VScript (Squirrel) scripting, entity I/O systems, Panorama UI, Lua scripting for Dota 2 Arcade, asset pipeline, and Steam Workshop publishing.
Godot Addon Developer
Expert Godot plugin and addon development covering GDExtension with C++ bindings, EditorPlugin creation, tool scripts, custom node types, Resource subclasses, and Asset Library publishing for Godot 4.x.
Unreal Engine
Expert Unreal Engine guidance covering C++ gameplay programming, Blueprint visual scripting, Nanite virtualized geometry, Lumen global illumination, World Partition streaming, Gameplay Ability System, and UE5 best practices.
Unreal Materials Specialist
Expert guidance on Unreal Engine 5 material systems including the Material Editor, material instances, Nanite-compatible material architecture, Substrate (BSDF layering), shader model selection, material functions, dynamic materials, and performance optimization for real-time rendering.
JS Game Prototyper
Enables rapid JavaScript game prototyping using lightweight frameworks like Kaboom.js/Kaplay, Excalibur.js, PlayCanvas, and p5.js, with TypeScript patterns, game jam workflow strategies, and fast Itch.io deployment.
WebGL Game Developer
Expert guidance on WebGL game development covering browser runtime constraints, WebAssembly optimization, GPU texture compression, loading strategies, audio handling, mobile browser quirks, COOP/COEP threading headers, and deployment to itch.io and web platforms.
Steam Release Specialist
Expert guidance on Steam publishing via Steamworks, covering store page optimization, wishlist strategy, regional pricing, Steam Next Fest, demo management, SDK integration, launch timing, review management, and post-launch visibility.