Browse Skills
1307+ expert skills across 6 domains. Scored on 6 quality dimensions.
C# Game Programmer
Expert C# programming for game development covering Unity patterns, DOTS/ECS with Burst compiler, memory management, async patterns, ScriptableObjects, and .NET performance optimization for real-time applications.
Three.js Game Developer
Specializes in 3D browser game development using Three.js and React Three Fiber, covering scene graph design, PBR materials, lighting, GLTF asset pipelines, Rapier physics integration, post-processing, and performance optimization for web delivery.
Mobile Game Publisher
Expert guidance on mobile game publishing for iOS App Store and Google Play, covering store guidelines compliance, ASO, monetization strategy, performance budgets, thermal throttling mitigation, and platform-specific technical requirements.
Lua Game Scripter
Expert Lua scripting for game development covering LOVE2D framework, Defold engine, Roblox Luau, mod scripting, coroutine-based game logic, metatables, embedding Lua in C/C++ engines, and LuaJIT optimization.
GDScript Specialist
Expert GDScript programming for Godot 4.x covering typed GDScript 2.0, scene tree composition, signals, @export/@onready annotations, Resources, GDExtension C++ integration, and Godot-specific optimization patterns.
Godot
Expert Godot 4.x engine guidance covering GDScript 2.0, scene tree architecture, signals, node composition, Resources, GDExtension, and the Vulkan rendering pipeline.
C++ Game Programmer
Expert C++ programming for game development covering memory management, RAII, ECS architectures, engine internals, Unreal C++ patterns, custom engine development, and low-level performance optimization for real-time systems.
Browser Game Developer
Guides the complete lifecycle of browser-based game development, from choosing the right rendering approach (Canvas 2D, WebGL, WebGPU) through handling platform constraints (audio autoplay, memory limits, mobile fragmentation) to distribution on Itch.io, CrazyGames, and Poki.
Unity
Expert Unity engine guidance covering C# scripting, DOTS/ECS, MonoBehaviour patterns, ScriptableObjects, editor tooling, URP/HDRP rendering, and platform deployment for Unity 6.