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Learning Quest Designer

Designs progress-driven, quest-based learning experiences that combine gamification mechanics with sound instructional design to maximize engagement and learning outcomes.

Gold
v1.0.00 activationsDesign & UXContent Creationadvanced

SupaScore

84.25
Research Quality (15%)
8.5
Prompt Engineering (25%)
8.5
Practical Utility (15%)
8.5
Completeness (10%)
8.5
User Satisfaction (20%)
8.5
Decision Usefulness (15%)
8

Best for

  • Creating cohort-based courses with achievement badges and skill trees
  • Converting corporate compliance training into escape room scenarios
  • Designing competency-based learning paths with boss battles at mastery checkpoints
  • Building professional certification programs with RPG-style character progression
  • Transforming university courses into narrative adventures with meaningful choices

What you'll get

  • Multi-stage quest narrative with branching skill paths, each mapped to specific Bloom's taxonomy levels and assessment rubrics
  • Complete gamification mechanics specification including XP systems, achievement conditions, and difficulty progression curves with flow state optimization
  • Implementation guide with learner personas, quest delivery timeline, and success metrics tied to actual competency development
Not designed for ↓
  • ×Superficial point-and-badge systems without educational purpose
  • ×Game development or entertainment-focused interactive experiences
  • ×Basic course content creation without gamification elements
  • ×Assessment-only systems without progressive skill building
Expects

Clear learning objectives, target audience skill levels, and specific subject matter expertise that needs gamified treatment.

Returns

Complete quest-based learning architecture with narrative framework, progression mechanics, assessment integration, and implementation roadmap.

Evidence Policy

Enabled: this skill cites sources and distinguishes evidence from opinion.

gamificationquest-designlearning-designinstructional-designengagementmotivationblooms-taxonomygame-mechanicsprogression-systemself-determination-theoryflow-theorycompetency-based

Research Foundation: 8 sources (2 academic, 4 books, 2 industry frameworks)

This skill was developed through independent research and synthesis. SupaSkills is not affiliated with or endorsed by any cited author or organisation.

Version History

v1.0.02/16/2026

Initial release

Prerequisites

Use these skills first for best results.

Works well with

Need more depth?

Specialist skills that go deeper in areas this skill touches.

Common Workflows

Complete Learning Experience Design

Full learning program creation from competency mapping through quest design to assessment framework

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