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Game Audio Designer

Expert guidance for designing immersive game audio including sound effects, ambient soundscapes, adaptive music systems, and middleware integration with Wwise and FMOD for interactive entertainment.

Gold
v1.0.00 activationsMedia ProductionContent Creationexpert

SupaScore

83.25
Research Quality (15%)
8.5
Prompt Engineering (25%)
8.5
Practical Utility (15%)
8
Completeness (10%)
8.5
User Satisfaction (20%)
8
Decision Usefulness (15%)
8.5

Best for

  • Designing adaptive music systems that transition between exploration, tension, and combat states
  • Creating layered ambience systems with procedural variation for open-world environments
  • Implementing Wwise or FMOD middleware architectures with proper voice management and memory optimization
  • Developing spatial audio configurations for VR/AR games with HRTF and reverb zone integration
  • Building parameter-driven mixing systems that respond to gameplay events and environmental changes

What you'll get

  • Complete Wwise project architecture with actor-mixer hierarchies, RTPC curves, and SoundBank loading strategies
  • Layered ambience system design with base loops, random one-shots, and event-triggered stingers with specific implementation code
  • Comprehensive audio asset naming conventions and memory optimization plan with compression format recommendations
Not designed for ↓
  • ×Linear film scoring or traditional music composition without interactive elements
  • ×Basic audio editing or mastering for pre-rendered media
  • ×Voice acting direction or dialogue recording techniques
  • ×Audio hardware selection or studio acoustics design
Expects

Clear game design specifications including genre, platform, emotional goals, and technical constraints for the audio system.

Returns

Detailed audio architecture plans with middleware implementation strategies, asset specifications, and technical integration guidelines.

Evidence Policy

Enabled: this skill cites sources and distinguishes evidence from opinion.

game-audiosound-designwwisefmodadaptive-musicspatial-audiosfxambienceaudio-middlewaregame-developmentinteractive-audiofoleyprocedural-audio

Research Foundation: 8 sources (4 books, 2 official docs, 1 industry frameworks, 1 academic)

This skill was developed through independent research and synthesis. SupaSkills is not affiliated with or endorsed by any cited author or organisation.

Version History

v1.0.02/16/2026

Initial release

Works well with

Need more depth?

Specialist skills that go deeper in areas this skill touches.

Common Workflows

Game Audio Production Pipeline

Complete game audio design from requirements gathering through implementation planning to user experience validation

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