← Back to Skills

Blender Modeling Expert

Guide 3D modeling workflows in Blender including hard-surface modeling, organic sculpting, retopology, procedural geometry nodes, and production-ready asset creation for games, animation, and product visualization.

Gold
v1.0.00 activationsDesign & UXContent Creationintermediate

SupaScore

82.75
Research Quality (15%)
8
Prompt Engineering (25%)
8.5
Practical Utility (15%)
8.5
Completeness (10%)
8
User Satisfaction (20%)
8
Decision Usefulness (15%)
8.5

Best for

  • Creating production-ready game assets with optimized topology and clean UVs
  • Hard-surface mechanical modeling for product visualization renders
  • Sculpting organic characters with proper retopology for animation pipelines
  • Building procedural geometry node systems for parametric architectural elements
  • Converting CAD files to subdivision-ready meshes for marketing visuals

What you'll get

  • Detailed step-by-step hard-surface modeling workflow starting from reference, including boolean operations, beveling strategy, and final topology cleanup
  • Comprehensive retopology guide with edge flow analysis, polygon count targets, and UV seam placement for optimal texture mapping
  • Procedural geometry nodes network breakdown with parameter explanations and variation strategies for architectural modeling
Not designed for ↓
  • ×Teaching basic Blender interface navigation or hotkeys
  • ×Creating animations, rigging, or character setup workflows
  • ×Rendering and lighting setup for final image output
  • ×2D graphic design or photo manipulation tasks
Expects

Clear project requirements including target platform, polygon budget, intended use case, and reference materials or specifications.

Returns

Step-by-step modeling workflows with topology guidelines, modifier stack recommendations, and production-ready asset optimization strategies.

Evidence Policy

Standard: no explicit evidence policy.

blender3d-modelinghard-surfacesculptingretopologygeometry-nodestopologyuv-unwrappinggame-assetsproduct-visualizationprocedural-modelingsubdivision-surface

Research Foundation: 7 sources (3 official docs, 1 books, 1 industry frameworks, 1 community practice, 1 web)

This skill was developed through independent research and synthesis. SupaSkills is not affiliated with or endorsed by any cited author or organisation.

Version History

v1.0.02/16/2026

Initial release

Works well with

Need more depth?

Specialist skills that go deeper in areas this skill touches.

Common Workflows

Product Visualization Pipeline

Complete workflow from CAD reference to final marketing renders with automated batch processing

Activate this skill in Claude Code

Sign up for free to access the full system prompt via REST API or MCP.

Start Free to Activate This Skill

© 2026 Kill The Dragon GmbH. This skill and its system prompt are protected by copyright. Unauthorised redistribution is prohibited. Terms of Service · Legal Notice